Grim Level 1 of the Dungeon (0, 0, D:1) 17 stones (40, 10, D:1) a +0 chain mail (0, 11, D:1) a stone (9, 12, D:1) a +0 club (9, 15, D:1) a +0 dagger (27, 15, D:1) a stone (18, 17, D:1) 23 arrows (31, 17, D:1) a stone (63, 18, D:1) 12 arrows (9, 37, D:1) 12 stones (57, 42, D:1) 4 large rocks (21, 46, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (13, 4, D:2) a +0 robe (-1, 10, D:2) a +0 ring mail (-1, 11, D:2) a +0 club (-42, 13, D:2) a +0 short sword (-28, 14, D:2) a +0 dagger (-5, 17, D:2) 15 bolts of frost (-43, 18, D:2) a bat corpse (skeletalised by now) (-14, 19, D:2) a +0 club (-13, 20, D:2) a cursed +0 club (-25, 25, D:2) a +0 pair of boots (6, 26, D:2) a +0 short sword (9, 26, D:2) a stone (14, 26, D:2) 2 stones (-32, 28, D:2) a +0 leather armour (-42, 34, D:2) a +0 club a goblin corpse (skeletalised by now) (-29, 34, D:2) a +0 spear (-30, 39, D:2) 16 bolts (-24, 39, D:2) a +0 club (-16, 39, D:2) 5 needles of sleeping (-32, 40, D:2) a +0 leather armour (-39, 51, D:2) a meat ration Level 3 of the Dungeon (0, 0, D:3) a potion of berserk rage (6, 6, D:3) a +0 mace (unseen)