Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (33, 2, D:1) 17 stones (44, 4, D:1) a +0 mace (1, 6, D:1) a +0 dagger a goblin corpse (20, 9, D:1) a +0 club (49, 13, D:1) a +0 leather armour (10, 19, D:1) 18 poisoned needles (-9, 20, D:1) a giant gecko corpse (skeletalised by now) (16, 24, D:1) 24 stones (50, 24, D:1) a +0 ring mail (52, 24, D:1) a +0 hand axe (35, 32, D:1) 12 sling bullets (37, 32, D:1) a +0 dagger (40, 34, D:1) a beef jerky (-4, 36, D:1) 16 poisoned bolts Level 2 of the Dungeon (0, 0, D:2) 14 gold pieces (5, 3, D:2) 2 potions of curing (4, 6, D:2) an adder skeleton (0, 9, D:2) a scroll of immolation (-4, 12, D:2) a +0 ring mail (6, 14, D:2) a +0 dagger a goblin corpse (8, 20, D:2) a +0 club (6, 21, D:2) a jackal corpse (9, 24, D:2) a meat ration (9, 26, D:2) a +0 short sword