Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (-2, 16, D:1) 19 stones (3, 24, D:1) a +0 ring mail (18, 31, D:1) 24 stones (-5, 32, D:1) 7 bolts of flame (26, 35, D:1) 21 stones (4, 50, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (-19, 5, D:2) 16 stones (-39, 10, D:2) a +0 hunting sling of flaming (-41, 14, D:2) 21 stones (-37, 14, D:2) a +0 flail (-24, 14, D:2) an uncursed ring of protection from cold (-37, 15, D:2) a +0 short sword (2, 17, D:2) a +0 club (-45, 32, D:2) 21 poisoned arrows (-6, 32, D:2) a +0 club (-28, 34, D:2) a +0 plate armour (-48, 39, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (-8, 17, D:3) a +0 rapier (-21, 24, D:3) a +0 robe (-23, 26, D:3) a +0 pair of gloves (-28, 31, D:3) a +0 war axe (-23, 31, D:3) a -3 ring of strength