Dungeon Crawl Stone Soup version 0.16-a0-3606-g1520cdc (webtiles) character file. 0 Grim the Skirmisher (level 1, 19/19 HPs) Began as a Ghoul Wanderer on Jan 13, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (58 turns). Grim the Skirmisher (Ghoul Wanderer) Turns: 58, Time: 00:01:10 Health: 19/19 AC: 2 Str: 14 XL: 1 Next: 10% Magic: 1/1 EV: 11 Int: 6 God: Gold: 11 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Clarity . d - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: rotting, not resistant to hostile enchantments, unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, poison resistance, slow healing 1, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour d - a +0 robe (worn) Scrolls a - a scroll of enchant armour {unknown} Skills: + Level 3.2 Fighting Level 1.0 Short Blades - Level 2.6 Armour - Level 2.1 Stealth Level 1.0 Shields + Level 0.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You heal slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History You scratch the bat. The bat begins to bleed from its wounds! The bat is heavily wounded. The bat closely misses you. The bat barely misses you. The bat barely misses you. You closely miss the bat. The bat is heavily wounded. The bat is no longer bleeding. The bat hits you but does no damage. You scratch the bat but do no damage. The bat barely misses you. You scratch the bat but do no damage. The bat hits you but does no damage. You scratch the bat. You kill the bat! You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. a - a scroll labeled BLUENA DIEHEAS Found 11 poisoned bolts. You now have 11 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####♣♣♣♣♣♣ ######........♣ ####≈≈≈≈≈≈≈≈≈..8.♣♣♣ ##..##≈≈≈≈≈≈≈≈≈.....♣ #.<.................♣♣ ##..##≈≈≈≈≈≈.........♣ ≈≈####≈≈≈..............♣ ≈≈≈≈≈≈≈.@............... .........########...... (.......# ....# ######### #### There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Grim, the Ghoul Wanderer, began the quest for the Orb. 0 | D:1 | Grim set off with: a +0 shield, a +0 shortbow, a +0 short sword, a +0 robe, a +0 dagger, 23 arrows 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 58 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 7