Grim Level 1 of the Dungeon (5, 1, D:1) 11 stones (12, 2, D:1) a +0 hand axe (15, 10, D:1) a +0 club (26, 16, D:1) 10 stones (34, 25, D:1) a +0 club (32, 37, D:1) a +0 ring mail (44, 51, D:1) a +0 club (41, 52, D:1) 17 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, 5, D:2) a +0 robe (12, 6, D:2) a +0 dagger (29, 7, D:2) a +0 chain mail (-11, 8, D:2) a +0 dagger (-5, 12, D:2) a +0 falchion (28, 15, D:2) 23 stones (-11, 18, D:2) 15 stones (-17, 19, D:2) a +0 dagger (-7, 20, D:2) a +0 club (-5, 21, D:2) a +0 dagger (15, 28, D:2) a +0 dagger 2 stones (16, 30, D:2) a +0 robe (-13, 46, D:2) a cursed +0 dagger Level 3 of the Dungeon (0, 0, D:3) a river rat corpse (4, 0, D:3) a +0 dagger (2, 6, D:3) a potion of curing (-2, 11, D:3) an adder corpse (1, 17, D:3) 27 stones (0, 22, D:3) a curare-tipped needle (2, 23, D:3) 3 curare-tipped needles (2, 24, D:3) 2 curare-tipped needles