Grim Level 1 of the Dungeon (0, 0, D:1) 14 arrows (9, 0, D:1) an uncursed amulet of rage (12, 0, D:1) a +0 animal skin (16, 0, D:1) a +0 hand axe (37, 0, D:1) a +0 club a hobgoblin corpse (2, 1, D:1) 22 stones (44, 1, D:1) 28 bolts (5, 2, D:1) a +0 hunting sling (46, 3, D:1) a bat corpse (10, 4, D:1) a +0 dagger (36, 4, D:1) a +0 ring mail (47, 4, D:1) a rat corpse (30, 6, D:1) a +0 leather armour (50, 11, D:1) a bat corpse (skeletalised by now) (23, 13, D:1) a +0 club (30, 16, D:1) a +0 robe (50, 16, D:1) a +0 robe (23, 17, D:1) a +0 dagger (60, 18, D:1) 8 arrows (31, 19, D:1) a +0 club a hobgoblin skeleton a jackal skeleton (57, 19, D:1) a giant newt skeleton (45, 22, D:1) 7 tomahawks (31, 23, D:1) a +0 club a hobgoblin skeleton (41, 26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 20 sling bullets (-4, 3, D:2) 23 bolts (1, 3, D:2) 14 stones (-7, 6, D:2) a giant cockroach corpse (-6, 6, D:2) a +0 hunting sling (still there?) a +0 dagger (still there?) (-4, 6, D:2) a potion of curing (-7, 7, D:2) a hobgoblin corpse (-5, 7, D:2) a +0 club (unseen) (-6, 8, D:2) a jackal corpse (1, 8, D:2) a +0 whip (-8, 10, D:2) 3 stones (still there?) 2 stones (still there?) (-10, 12, D:2) a scroll of identify