Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-33, 2, D:1) a +0 pair of gloves (12, 4, D:1) a +0 club (-18, 5, D:1) a +0 club (-13, 6, D:1) a +0 club (0, 11, D:1) 20 stones (0, 13, D:1) a +0 mace (-31, 17, D:1) 12 stones (18, 17, D:1) a +0 club (-27, 20, D:1) a +0 club (22, 20, D:1) 4 needles of sleeping (-29, 24, D:1) a +0 club (14, 24, D:1) a stone (15, 24, D:1) 3 stones (-15, 29, D:1) 21 poisoned needles (14, 29, D:1) a +0 short sword a stone (-30, 32, D:1) a +0 club (-24, 36, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 buckler (-10, 1, D:2) 16 stones (-4, 2, D:2) a hobgoblin corpse (skeletalised by now) (2, 9, D:2) a ball python corpse (skeletalised by now) (-1, 10, D:2) a +0 club (-14, 13, D:2) 20 poisoned needles (-3, 14, D:2) a +0 hunting sling (26, 14, D:2) a +1 vampiric short sword (23, 15, D:2) 12 sling bullets (22, 16, D:2) a +3 hunting sling (-8, 17, D:2) a +0 robe (26, 22, D:2) a +0 club (26, 23, D:2) a +0 club a +0 mace (-7, 26, D:2) 11 bolts of frost (20, 33, D:2) a +0 ring mail (-7, 36, D:2) a +0 dagger (-4, 37, D:2) a giant newt corpse (skeletalised by now) (3, 37, D:2) a +0 club (26, 42, D:2) 23 bolts