Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (-2, 2, D:1) a +0 ring mail (2, 3, D:1) 19 stones (-16, 5, D:1) a +0 leather armour (-17, 6, D:1) a +0 robe (-33, 8, D:1) a +0 short sword (10, 9, D:1) 19 sling bullets (-26, 13, D:1) a +0 club (8, 14, D:1) a stone (-20, 16, D:1) a +0 robe (-12, 20, D:1) a +0 club (-7, 22, D:1) a +0 dagger (-6, 22, D:1) a +0 pair of gloves (-38, 25, D:1) a +0 leather armour (-4, 25, D:1) a +0 short sword (0, 32, D:1) 15 stones (4, 32, D:1) a +0 club (9, 38, D:1) a +0 club (-13, 51, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-2, 1, D:2) a +0 club (-38, 3, D:2) a +0 dagger (-16, 3, D:2) a +0 spear (-16, 6, D:2) a +0 club (-16, 7, D:2) a +0 flail (-37, 10, D:2) a +0 dagger (-54, 19, D:2) a +0 mace (-11, 19, D:2) a +0 pair of boots (-13, 24, D:2) a +0 hand axe (-13, 25, D:2) a +0 club (-4, 25, D:2) a +0 club (-15, 26, D:2) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (1, 0, D:3) a +0 leather armour (-13, 2, D:3) a potion of beneficial mutation (-7, 3, D:3) a +0 war axe a +0 leather armour a +0 club 2 tomahawks a +0 ring mail an orc corpse (-7, 4, D:3) a hobgoblin corpse (7, 5, D:3) a +0 club (6, 6, D:3) a +0 flail (4, 7, D:3) a ball python corpse (5, 7, D:3) a cursed -3 blowgun 7 poisoned needles a kobold corpse (5, 8, D:3) 5 tomahawks (-17, 30, D:3) a +0 club (-22, 31, D:3) a stone (-15, 31, D:3) 2 stones a kobold corpse (skeletalised by now) (-22, 37, D:3) a bat corpse (skeletalised by now)