Grim Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 3, D:1) a +0 club (-28, 6, D:1) a +0 short sword (-35, 8, D:1) a +0 dagger (-33, 8, D:1) 2 stones (4, 9, D:1) 26 stones (-36, 12, D:1) a +0 short sword (-23, 12, D:1) a +0 club (-48, 21, D:1) a cursed -2 club (9, 25, D:1) a +0 dagger (-16, 34, D:1) 28 stones (-8, 34, D:1) 9 poisoned bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (-36, 16, D:2) a stone (-35, 18, D:2) a +0 club (-19, 21, D:2) 14 bolts (-35, 22, D:2) a stone (-16, 22, D:2) a +0 club (-6, 35, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (-5, 8, D:3) a +0 dagger a kobold corpse (skeletalised by now) (-11, 17, D:3) a +0 whip a kobold corpse (-6, 17, D:3) a worm corpse (-12, 18, D:3) a +0 dagger (-23, 19, D:3) 28 stones (-22, 29, D:3) an arrow (-24, 30, D:3) an arrow (2, 30, D:3) 6 tomahawks (15, 30, D:3) a jackal skeleton (-9, 39, D:3) a bat corpse (skeletalised by now) (-3, 39, D:3) a +0 club (0, 39, D:3) 18 stones (-2, 44, D:3) 28 sling bullets (-5, 45, D:3) a +0 leather armour (-20, 47, D:3) a +3 rapier