Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, 9, D:1) a +0 dagger (16, 10, D:1) 2 potions of mutation (7, 15, D:1) 18 sling bullets (52, 16, D:1) a +0 dagger (19, 17, D:1) a +0 short sword (1, 22, D:1) a +0 dagger (3, 24, D:1) a stone (44, 25, D:1) 19 sling bullets (5, 26, D:1) a +0 club 3 stones (6, 27, D:1) a +0 club (7, 27, D:1) a stone (25, 28, D:1) 15 stones (18, 30, D:1) a +0 club (13, 32, D:1) 29 stones (6, 35, D:1) a meat ration (13, 35, D:1) a +0 dagger (12, 43, D:1) 3 fruits (-6, 49, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (-7, 5, D:2) a sling bullet (-7, 6, D:2) a +0 dagger (still there?) a stone (still there?) (-8, 7, D:2) a +0 club (-5, 8, D:2) 27 stones (-3, 8, D:2) a stone (28, 9, D:2) a +0 club a hobgoblin corpse (-3, 12, D:2) a +0 hunting sling (28, 14, D:2) a +0 hand axe (27, 15, D:2) 7 javelins (1, 16, D:2) a +0 club a potion of curing (22, 16, D:2) a +0 mace a bread ration (-2, 17, D:2) 13 stones (6, 20, D:2) a meat ration (18, 23, D:2) a jackal skeleton a jackal corpse (skeletalised by now) (30, 24, D:2) a +0 dagger (25, 25, D:2) a +0 ring mail (-6, 29, D:2) a +0 robe (3, 29, D:2) a meat ration (17, 29, D:2) 16 stones (-4, 30, D:2) a +0 robe (2, 34, D:2) a +1 robe of magic resistance