Grim Level 1 of the Dungeon (0, 0, D:1) 25 sling bullets (-20, 17, D:1) a +0 club (-8, 19, D:1) a +0 club (-29, 20, D:1) 2 stones (-30, 21, D:1) 2 stones (-30, 23, D:1) a stone (-45, 27, D:1) 6 tomahawks (-30, 34, D:1) a +0 club (2, 35, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 arrows (24, 9, D:2) 21 sling bullets (20, 15, D:2) 20 stones (-8, 19, D:2) a +0 dagger (12, 30, D:2) a +0 club (-12, 35, D:2) a cursed -1 club (-19, 38, D:2) 17 arrows (-19, 45, D:2) 12 bolts of frost Level 3 of the Dungeon (-4, 1, D:3) a +0 club (-15, 2, D:3) a +0 leather armour (-3, 3, D:3) a +0 halberd (-38, 5, D:3) 8 stones (-37, 5, D:3) a stone (-32, 5, D:3) a stone (-21, 8, D:3) a stone (-15, 8, D:3) a +0 club (-22, 9, D:3) a +0 club a +0 hunting sling 15 stones a +0 vampiric short sword a +0 animal skin a +0 dagger a +0 club (-20, 9, D:3) a +0 dagger (-19, 9, D:3) a stone (-24, 10, D:3) a cursed -2 short sword (-16, 10, D:3) a +0 club (-24, 13, D:3) a +0 helmet (-5, 14, D:3) 22 stones (-29, 18, D:3) a +0 short sword (6, 25, D:3) a +0 short sword (-17, 41, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Batorgh's Assorted Antiques a scroll of random uselessness (24 gold) a +5 scimitar of draining (96 gold) a scroll of enchant weapon (24 gold) a +0 quarterstaff (96 gold) a +0 club (24 gold) a +0 hunting sling (36 gold) a +1 cloak (108 gold) a potion of heal wounds (21 gold) a +1 large shield of reflection (108 gold) a scroll of random uselessness (24 gold) (0, 0, D:4) a +0 spear (-3, 16, D:4) the ring of Hamn {Wiz +Inv rElec Str-4} [ring of wizardry] It improves your spell success rate. It affects your strength (-4). It insulates you from electricity. It lets you turn invisible. (-2, 16, D:4) 4 poisoned needles (-11, 22, D:4) a +0 short sword a +0 club a +0 leather armour (-11, 23, D:4) a +0 chain mail (-1, 23, D:4) a +0 broad axe (-7, 26, D:4) a +0 mace a +0 chain mail a +0 hand axe a +0 leather armour a +0 falchion (-1, 26, D:4) 4 stones (-7, 27, D:4) a +0 hand axe (-20, 30, D:4) a +0 whip (20, 31, D:4) a +0 leather armour (-1, 35, D:4) a +1 flail of protection (0, 45, D:4) 8 javelins (-11, 60, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 3, D:5) a +0 buckler (-2, 9, D:5) a +0 club a +0 leather armour a +0 mace a +0 ring mail a +0 club (-1, 9, D:5) a +0 dagger a +0 robe (28, 11, D:5) 18 arrows (12, 12, D:5) a +0 scale mail (-1, 16, D:5) a +0 ring mail (-4, 17, D:5) 30 stones (3, 18, D:5) a +0 dagger a +0 robe (28, 18, D:5) 13 stones (-1, 25, D:5) a +0 robe (-21, 33, D:5) a +0 hand axe (-2, 34, D:5) a +2 shortbow of freezing 16 arrows (-1, 36, D:5) an arrow (19, 37, D:5) a cursed -2 giant club (-20, 44, D:5) a +0 ring mail (13, 44, D:5) a +0 war axe (11, 49, D:5) 26 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (-39, 3, D:6) a +0 robe (-28, 3, D:6) 11 arrows (8, 5, D:6) a +0 short sword (-26, 11, D:6) a +0 mace (-21, 16, D:6) 5 tomahawks (-12, 16, D:6) a cursed +0 trident (-20, 17, D:6) a +0 scale mail a +0 whip (-19, 17, D:6) a +0 ring mail a +0 whip (-18, 17, D:6) 3 tomahawks (-12, 17, D:6) a +0 short sword a cursed +0 leather armour a +0 dagger a +0 robe (-20, 18, D:6) a tomahawk a +0 leather armour a +0 morningstar (-13, 18, D:6) a +0 leather armour a +0 whip (-12, 18, D:6) a +0 club (-11, 18, D:6) a tomahawk a +0 dagger (-10, 18, D:6) a +0 dagger a +0 robe (-38, 19, D:6) 27 stones (-15, 19, D:6) a tomahawk (-13, 19, D:6) a tomahawk a +0 leather armour (-24, 20, D:6) 20 bolts Level 9 of the Dungeon (0, 0, D:9) a +2 mace of crushing (5, 6, D:9) a yak corpse an adder corpse (0, 12, D:9) a +0 ring mail