Grim Level 1 of the Dungeon (-24, 1, D:1) a +0 leather armour (15, 7, D:1) a +0 club (-1, 8, D:1) a +0 club (-2, 19, D:1) a +0 club (-20, 21, D:1) 15 stones (-7, 23, D:1) a +0 dagger (16, 28, D:1) a sling bullet (17, 31, D:1) a sling bullet (22, 31, D:1) a +0 hunting sling 28 sling bullets (20, 32, D:1) 30 stones (-23, 34, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (-30, 8, D:2) a +0 dagger (-20, 8, D:2) a +0 dagger 2 stones (-16, 12, D:2) 19 bolts (-19, 16, D:2) a +0 dagger (7, 17, D:2) a +0 leather armour (-18, 24, D:2) a +0 hand axe of electrocution (-32, 26, D:2) a +0 dagger (-24, 31, D:2) a +0 dagger (-36, 33, D:2) a +0 club (6, 40, D:2) a +0 leather armour (-5, 41, D:2) a throwing net (-4, 41, D:2) a +0 leather armour (-2, 42, D:2) 12 sling bullets (-19, 44, D:2) a +0 dagger (-29, 48, D:2) 14 stones (-37, 49, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) 16 stones (-1, 2, D:3) an uncursed ring of see invisible a +5 ring of strength (-51, 6, D:3) a beef jerky (-12, 11, D:3) a cursed -3 club (-56, 14, D:3) a +0 whip (-23, 17, D:3) 22 stones (-21, 17, D:3) a +0 club a +0 hunting sling 19 stones (-14, 17, D:3) a stone (-12, 28, D:3) a +0 shield (-27, 35, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (-8, 4, D:4) a +0 club (3, 4, D:4) 4 large rocks (11, 4, D:4) a tomahawk a +0 scale mail (-5, 6, D:4) a +0 ring mail (-4, 8, D:4) a +0 hand axe (-3, 9, D:4) a +0 hand axe (-18, 15, D:4) 12 arrows (17, 20, D:4) a +0 pair of gloves (-9, 35, D:4) 17 stones (7, 38, D:4) 12 gold pieces (0, 39, D:4) a +3 ring of strength a +1 ring of protection (3, 39, D:4) a +0 whip a throwing net (-21, 40, D:4) a meat ration (5, 41, D:4) a +2 flail of protection a +0 dagger a +0 chain mail (19, 41, D:4) a +0 leather armour (-4, 42, D:4) a +0 giant club (5, 42, D:4) a cursed -2 dagger a +0 robe (14, 42, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) 4 tomahawks (11, 7, D:5) a +0 halberd (11, 9, D:5) a +0 spear (-24, 10, D:5) a meat ration (11, 10, D:5) a +0 spear (6, 22, D:5) the +0 short sword of Ashriulif {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (6, 23, D:5) a +0 shortbow 19 arrows (19, 43, D:5) a +0 robe (9, 56, D:5) a +0 falchion a +0 leather armour Level 6 of the Dungeon [Shop] Eroor's Antique Weapon Emporium a +0 dagger (54 gold) a +1 hand crossbow of flaming (94 gold) a +1 quarterstaff of protection (108 gold) a +0 quarterstaff (108 gold) the +7 longbow of Putrescence {flame, rElec rPois rF-} (256 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. a +0 greatsling (405 gold) a +0 flail (94 gold) a +2 flail of protection (94 gold) a +4 great sword (175 gold) [Shop] Ascho's Distillery a potion of invisibility (112 gold) a potion of ambrosia (112 gold) a potion of agility (56 gold) a potion of beneficial mutation (490 gold) a potion of berserk rage (70 gold) a potion of curing (42 gold) a potion of poison (14 gold) [Shop] Worailok's Distillery a potion of berserk rage (70 gold) a potion of poison (14 gold) a potion of heal wounds (70 gold) a potion of resistance (140 gold) a potion of haste (140 gold) a potion of curing (42 gold) a potion of lignification (42 gold) a potion of curing (42 gold) [Shop] Meelehae's Antique Weapon Emporium a +0 scythe (78 gold) a +0 scythe (78 gold) the +12 longbow of Calamity {flame, rC+++ MR- Str-3 Stlth+} (247 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 falchion (78 gold) a +0 club (26 gold) a +0 rapier (104 gold) a +0 war axe (91 gold) a +0 dagger (52 gold) a +0 dagger (52 gold) a +2 shortbow of flaming (78 gold) a +0 trident (91 gold) a +2 dagger of freezing (52 gold) a +0 great sword (169 gold) (0, 0, D:6) a +0 scale mail (-4, 3, D:6) a +0 flail (4, 12, D:6) a +0 giant club (27, 13, D:6) 22 stones (5, 14, D:6) a +0 falchion (2, 17, D:6) a +0 robe (16, 18, D:6) a +0 hand axe (13, 19, D:6) a +0 spear (14, 21, D:6) a +0 spear (-3, 22, D:6) a +0 dagger a cursed +0 robe a +0 flail (-2, 23, D:6) a +0 whip a +0 dagger (-3, 24, D:6) a +0 leather armour (8, 25, D:6) a -1 short sword (10, 28, D:6) a +0 dagger a +0 robe (0, 30, D:6) 27 stones (20, 30, D:6) a +0 spear (5, 31, D:6) a +0 quarterstaff (25, 34, D:6) a throwing net (27, 35, D:6) 26 bolts (32, 38, D:6) an uncursed ring of flight the Ecumenical Temple