Grim Level 1 of the Dungeon (-38, 2, D:1) 16 stones (-39, 7, D:1) a +0 dagger (-1, 7, D:1) 12 poisoned needles (-16, 14, D:1) a +0 leather armour (-38, 17, D:1) a +0 dagger (-30, 17, D:1) a +0 club (-8, 28, D:1) a +0 club (-23, 30, D:1) 14 poisoned needles (-8, 32, D:1) a +0 dagger (-24, 34, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (26, 1, D:2) a +0 club (36, 12, D:2) 9 bolts (30, 19, D:2) a stone (29, 22, D:2) a +0 club (1, 23, D:2) a +0 club (16, 23, D:2) a +0 spear (29, 23, D:2) a +0 short sword (15, 25, D:2) a +0 robe (-5, 29, D:2) 15 poisoned needles (19, 29, D:2) 21 stones (27, 30, D:2) 3 large rocks (44, 33, D:2) a +0 robe (17, 34, D:2) 11 sling bullets (21, 35, D:2) a +0 short sword (17, 40, D:2) a +0 dagger (-2, 41, D:2) a +0 club (8, 50, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling 23 stones (-16, 8, D:3) a +2 whip of distortion (9, 11, D:3) a +0 mace (-19, 12, D:3) a +0 ring mail (-34, 15, D:3) a +0 club (-9, 15, D:3) a +0 leather armour (-5, 15, D:3) an arrow (-4, 15, D:3) an arrow (-3, 15, D:3) an arrow (-10, 18, D:3) a +0 club (-29, 20, D:3) a hobgoblin corpse (skeletalised by now) (1, 21, D:3) a +0 short sword (5, 22, D:3) a +0 dagger