Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 6, D:1) a +0 whip (-20, 20, D:1) 5 poisoned tomahawks (17, 23, D:1) a cursed +0 cloak (-20, 28, D:1) a +0 spear (40, 29, D:1) a +0 club (2, 36, D:1) a +0 robe (10, 39, D:1) 2 needles of sleeping (15, 54, D:1) a +0 leather armour Level 2 of the Dungeon (43, 6, D:2) a +0 dagger a +0 hunting sling 24 stones a +0 club (43, 7, D:2) a +1 mace of protection a +0 club (43, 8, D:2) a +0 whip a +0 animal skin a +0 helmet (43, 11, D:2) a +0 club a +0 club a +0 hunting sling 24 stones a hobgoblin corpse (skeletalised by now) (42, 12, D:2) a +0 dagger (1, 14, D:2) a +0 shield (4, 14, D:2) a +0 chain mail (46, 15, D:2) a bat corpse (skeletalised by now) (3, 16, D:2) a +0 robe (17, 18, D:2) 23 arrows (10, 19, D:2) 6 curare-tipped needles (23, 20, D:2) a giant newt skeleton (23, 21, D:2) a +0 club a hobgoblin corpse (2, 27, D:2) a cursed +0 pair of gloves (8, 31, D:2) a +0 club (42, 33, D:2) a +0 club a +0 robe (49, 34, D:2) a cursed -1 club (8, 50, D:2) a +0 dagger