Grim Level 1 of the Dungeon (1, 32, D:1) a +0 club (3, -3, D:1) a +0 dagger (5, 23, D:1) a +0 club (42, 50, D:1) a +0 club (44, 34, D:1) a +0 club (56, 26, D:1) a +0 short sword Level 2 of the Dungeon (5, 15, D:2) a +0 ring mail (9, 12, D:2) a +0 hunting sling (10, 16, D:2) a +0 club (22, 21, D:2) a stone (22, 22, D:2) a cursed -1 dagger (26, 2, D:2) a +0 trident (26, 33, D:2) a +0 club (32, 33, D:2) 11 bolts (34, 0, D:2) a +0 club (35, 25, D:2) a +0 whip (35, 32, D:2) a +0 hunting sling (36, 26, D:2) a +0 robe (43, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (7, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (20, -6, D:3) 16 stones (20, 25, D:3) 13 sling bullets (20, 28, D:3) a +0 dagger (22, 23, D:3) a +0 dagger (26, 20, D:3) a +0 leather armour (29, 37, D:3) a +0 club a +1 ring mail of magic resistance (32, 22, D:3) 11 poisoned needles (34, 34, D:3) 15 poisoned needles (37, 27, D:3) a +0 leather armour (37, 44, D:3) a +0 hand axe (39, -4, D:3) 18 sling bullets (39, 28, D:3) a +3 leather armour (40, 26, D:3) 17 stones (41, 25, D:3) a +0 robe (63, 34, D:3) 5 curare-tipped needles Level 4 of the Dungeon (0, 0, D:4) 2 arrows (2, -2, D:4) an arrow (3, -2, D:4) an arrow (13, -2, D:4) a quokka corpse (22, -1, D:4) a +2 leather armour of cold resistance (31, -15, D:4) a giant gecko corpse (31, -14, D:4) a +2 short sword of freezing an orc skeleton