Grim Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, 3, D:1) a +0 short sword 2 stones (23, -33, D:1) a bat skeleton (24, -17, D:1) a +0 club (25, -34, D:1) a jackal skeleton (30, -2, D:1) a +0 pair of boots (37, -12, D:1) a +0 short sword (39, -16, D:1) a cursed +0 ring mail (41, -24, D:1) a +0 dagger (60, -22, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -7, D:2) a large rock (still there?) a stone (still there?) (5, -6, D:2) a large rock (still there?) a kobold corpse (still there?) (5, -5, D:2) a dart slug corpse (6, -16, D:2) a +0 dagger (9, -9, D:2) a +0 whip (14, -11, D:2) a potion of cure mutation