Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -3, D:1) 3 needles of sleeping (18, 3, D:1) a +0 mace (26, -29, D:1) a +0 short sword (26, 3, D:1) a +0 dagger (28, 3, D:1) 2 stones (29, 0, D:1) a stone (30, -3, D:1) a +0 short sword (30, -1, D:1) a stone (32, -2, D:1) a +0 leather armour (38, -34, D:1) 11 stones (42, -6, D:1) a +0 dagger (49, -8, D:1) 25 arrows (49, 1, D:1) 30 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 mace (11, -25, D:2) 2 stones (12, -25, D:2) a stone a cursed +0 club (13, 5, D:2) a cursed +0 dagger (15, 5, D:2) a +0 club (16, 5, D:2) a +0 club a +0 dagger a +0 club (17, -17, D:2) a +0 robe (17, 5, D:2) a +0 spear a +0 animal skin a +0 helmet (19, -4, D:2) a +0 club (19, 5, D:2) a +1 hand axe of distortion (21, -27, D:2) a stone (21, -26, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (21, -25, D:2) a stone (22, -33, D:2) a rat skeleton (26, 16, D:2) a +0 leather armour (30, -6, D:2) a giant cockroach corpse (33, -23, D:2) a +0 ring mail (33, -16, D:2) 14 arrows (34, -34, D:2) a +0 dagger (36, -10, D:2) an adder skeleton (37, 3, D:2) a +0 quarterstaff (39, 2, D:2) a +0 mace (41, -19, D:2) 21 poisoned needles (44, -28, D:2) a +0 club (44, -25, D:2) 20 stones