Grim Level 1 of the Dungeon (0, 0, D:1) 25 sling bullets (2, 32, D:1) a +0 dagger (19, 30, D:1) a +0 whip (21, -5, D:1) 18 stones (21, 20, D:1) a +0 dagger (27, 8, D:1) a +0 robe (34, -3, D:1) 16 bolts (36, -3, D:1) a +0 club (44, 10, D:1) a +0 whip (44, 15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 53, D:2) a +0 dagger (10, 54, D:2) a cursed -1 hunting sling (13, 55, D:2) a +3 whip (17, 31, D:2) a +0 trident (19, 8, D:2) a +0 robe (21, 17, D:2) a +0 mace (32, 13, D:2) a +0 short sword (34, 32, D:2) 28 bolts (45, 28, D:2) 31 stones (52, 34, D:2) 22 stones (56, 8, D:2) a +0 dagger (56, 14, D:2) 21 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 blowgun 4 poisoned needles (1, -2, D:3) a poisoned needle (2, -5, D:3) a poisoned needle (2, -3, D:3) a poisoned needle (13, 16, D:3) a +0 dagger (19, -15, D:3) 13 stones (32, 8, D:3) a +0 dagger a +0 blowgun 15 poisoned needles (32, 9, D:3) a cursed +0 blowgun 17 poisoned needles (33, 8, D:3) a +0 club 2 poisoned needles a tomahawk (34, 8, D:3) a tomahawk 3 poisoned needles (35, -7, D:3) a stone (36, -6, D:3) a stone a +0 blowgun 12 poisoned needles (39, -4, D:3) a +0 short sword (40, -13, D:3) 16 sling bullets (56, -30, D:3) a +0 war axe a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand crossbow (8, 34, D:6) a +0 dagger (12, 41, D:6) a +0 mace a +0 leather armour a +0 morningstar a +0 ring mail (12, 42, D:6) a +0 dagger a +0 robe (15, 37, D:6) a +0 scale mail (20, 42, D:6) a +0 robe (23, 29, D:6) a +0 chain mail (27, 29, D:6) 17 stones (29, -5, D:6) a cursed +0 cloak (31, 37, D:6) 10 stones (34, 45, D:6) a +0 flail (36, 12, D:6) a +0 short sword a +0 leather armour (40, 10, D:6) a +0 trident (40, 45, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) the +6 rapier of Jirryt {freeze, rPois rC- MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (19, 25, D:7) a +0 whip (24, 0, D:7) a +0 halberd (24, 1, D:7) a +0 whip a +0 spear a +0 scale mail (24, 2, D:7) a +0 halberd (28, 34, D:7) a +0 long sword (39, 6, D:7) a +0 shortbow 15 arrows (39, 27, D:7) a +0 robe (40, 3, D:7) a +0 short sword a cursed -1 ring mail a +0 mace a +0 leather armour a +0 falchion (40, 4, D:7) a +0 flail a +0 leather armour an arrow (40, 5, D:7) an arrow (43, 7, D:7) a +0 scale mail (44, 23, D:7) 20 bolts (46, 23, D:7) 23 sling bullets (58, 6, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 ring mail 4 chunks of flesh an orc skeleton (8, -10, D:8) a +0 rapier (16, -8, D:8) a +0 chain mail (17, -8, D:8) a +0 short sword 3 chunks of flesh an orc skeleton (21, 12, D:8) 9 gold pieces (25, -3, D:8) a +0 flail (26, -17, D:8) 2 potions of resistance (28, -11, D:8) a +0 leather armour (28, 9, D:8) 2 inedible chunks of flesh (35, 11, D:8) a wand of iceblast (6/15) (42, 15, D:8) a +0 quarterstaff Level 9 of the Dungeon (0, 0, D:9) a beef jerky (11, 11, D:9) 16 sling bullets