Grim Level 1 of the Dungeon (0, 0, D:1) 5 poisoned needles (13, -12, D:1) a +0 dagger (13, -1, D:1) a +0 club (17, 24, D:1) 20 arrows (22, -12, D:1) a +0 dagger (22, 20, D:1) a +0 hunting sling (29, 32, D:1) 30 stones (33, -8, D:1) a +0 club (37, 2, D:1) a +0 club a +0 leather armour (37, 28, D:1) a +0 club (46, 31, D:1) a +0 club (48, 30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (5, -2, D:2) a +0 club (10, -13, D:2) 23 stones (15, -1, D:2) 26 arrows (22, -18, D:2) a +0 dagger (22, 4, D:2) a cursed +0 club (26, 0, D:2) 18 stones (27, -27, D:2) a potion of degeneration {!q} (29, -22, D:2) 13 poisoned needles (43, -16, D:2) 10 stones (46, 8, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a cursed -1 dagger (5, -8, D:3) a +0 dagger (9, -5, D:3) 23 arrows