Grim Level 1 of the Dungeon (4, 14, D:1) a +0 dagger (11, 28, D:1) a +0 mace (18, 18, D:1) a +1 dagger (27, 17, D:1) a +0 dagger 25 stones a +0 leather armour of fire resistance (29, 40, D:1) a cursed +0 dagger (36, 37, D:1) a +0 leather armour (39, 22, D:1) a +0 chain mail (52, 13, D:1) 23 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, 2, D:2) a cursed -2 trident (20, -22, D:2) 25 arrows (21, 27, D:2) a +0 spear (27, 19, D:2) 5 stones (29, -13, D:2) a +0 club (31, 8, D:2) a rat corpse (skeletalised by now) (37, 21, D:2) a +0 falchion (51, -5, D:2) a potion of heal wounds an uncursed ring of fire an uncursed amulet of guardian spirit (52, -5, D:2) a +0 club (53, 13, D:2) 20 sling bullets (54, 15, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, 0, D:3) a quokka skeleton (10, 4, D:3) a +0 leather armour (15, 13, D:3) a bat corpse (15, 15, D:3) a +0 leather armour (16, -1, D:3) a potion of flight (17, 5, D:3) a +0 ring mail (17, 11, D:3) a wand of heal wounds (4/9) (19, 5, D:3) a +0 war axe a cursed +0 scale mail a +0 club a rat corpse (19, 14, D:3) a +0 hand axe (28, 6, D:3) a +0 club