Grim Level 1 of the Dungeon (0, 0, D:1) 28 stones (1, 22, D:1) 12 sling bullets (13, -13, D:1) a +1 dagger of protection (13, 13, D:1) a +0 club (17, 13, D:1) a +0 dagger (22, -15, D:1) 17 bolts (26, 29, D:1) 2 stones (28, 23, D:1) a +0 dagger 2 stones (33, 15, D:1) a +0 club (34, 21, D:1) 6 poisoned needles (61, -23, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 cloak (3, -3, D:2) a +0 dagger (4, 11, D:2) a +0 dagger of draining (5, 5, D:2) a +0 club (5, 7, D:2) a +0 dagger of speed (5, 8, D:2) a +0 club (6, 8, D:2) a +0 dagger a kobold corpse (skeletalised by now) (10, 4, D:2) a +0 club (17, 4, D:2) a cursed -1 club a +0 hunting sling 22 stones (22, -3, D:2) a +0 animal skin a +0 mace (25, 28, D:2) 16 arrows (36, 17, D:2) a +0 club (38, 18, D:2) a +0 mace (39, 30, D:2) a +0 chain mail (42, -2, D:2) a +0 club (42, 30, D:2) 14 bolts (48, 20, D:2) a +0 whip 3 stones (49, 3, D:2) a +0 short sword (49, 11, D:2) a +0 leather armour (50, 20, D:2) a +0 leather armour (54, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a beef jerky (1, 3, D:3) an uncursed ring of see invisible