Grim Level 1 of the Dungeon (0, 0, D:1) 17 stones (3, -34, D:1) 25 bolts (4, -25, D:1) a +0 dagger (4, -24, D:1) a +0 club (7, -33, D:1) a cursed -2 club (7, -2, D:1) a +0 club (10, -8, D:1) a +0 leather armour (11, -27, D:1) a +0 animal skin (12, -8, D:1) a +0 dagger (15, -7, D:1) a +0 ring mail (17, -11, D:1) a +0 ring mail (21, -15, D:1) a +0 dagger (28, -20, D:1) 2 stones (29, -20, D:1) a +0 dagger (30, -22, D:1) a stone (30, -17, D:1) a stone (40, -22, D:1) a +0 club (40, -21, D:1) a stone (40, -19, D:1) a +0 dagger 19 stones (40, -2, D:1) a +0 leather armour (42, -30, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 0, D:2) a +0 club (4, -2, D:2) a +0 short sword (17, -9, D:2) a +0 club (17, 23, D:2) a +0 club (26, 13, D:2) a +0 hand axe (27, 14, D:2) a +0 ring mail (28, -2, D:2) a stone (36, 5, D:2) a +0 war axe (37, 24, D:2) a +0 whip (46, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rat corpse (5, -14, D:3) a +0 short sword of venom (9, -14, D:3) a +0 dagger (10, -12, D:3) 29 arrows (12, -4, D:3) 20 bolts (13, -10, D:3) a cursed -2 club (14, -32, D:3) a bat corpse (skeletalised by now)