Grim Level 1 of the Dungeon (5, -8, D:1) a ration (9, -28, D:1) a ration (18, -26, D:1) a +0 club (20, 0, D:1) a +0 whip (26, -34, D:1) a +0 club (29, -6, D:1) a potion of curing (46, -11, D:1) a +0 robe (48, -8, D:1) a +0 club (60, 2, D:1) a +0 club Level 2 of the Dungeon (1, 7, D:2) a cursed -1 club (10, -4, D:2) 25 stones (10, 17, D:2) a +0 leather armour (15, 20, D:2) 17 stones (16, -12, D:2) a +0 scale mail (26, 35, D:2) 7 curare-tipped needles (43, -15, D:2) a +0 club (47, 42, D:2) a +0 robe (53, 25, D:2) a +0 short sword (56, 34, D:2) a +0 hunting sling Level 3 of the Dungeon (2, 4, D:3) a ration (3, 17, D:3) a +0 blowgun a +0 whip 13 poisoned needles (7, 5, D:3) a bat corpse (8, -6, D:3) 17 poisoned needles (9, 9, D:3) a +0 mace a +0 chain mail an orc corpse (9, 11, D:3) a chunk of flesh (11, 11, D:3) a chunk of flesh (15, -2, D:3) a +0 war axe a +0 scale mail an orc corpse (skeletalised by now) (15, 0, D:3) a +0 scale mail a +0 dagger (16, -4, D:3) an orc corpse (skeletalised by now) (17, 0, D:3) a +0 war axe (18, -5, D:3) a +0 club a +0 ring mail (19, -16, D:3) an uncursed ring of protection from magic (22, -5, D:3) a +0 short sword (26, 10, D:3) a +0 dagger (26, 14, D:3) 20 stones