Grim Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 club (10, 49, D:1) a +0 club (11, 16, D:1) 17 stones (35, 28, D:1) a +0 short sword (36, 26, D:1) a stone (43, 4, D:1) a +0 dagger (46, -5, D:1) a +0 chain mail (58, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 trident (11, 44, D:2) a +0 club (17, 0, D:2) 16 bolts (18, 50, D:2) a +2 pair of boots (29, 29, D:2) a cursed -2 spear (30, 3, D:2) a +0 chain mail (37, 20, D:2) a +0 scythe a +0 robe (37, 29, D:2) a +0 chain mail (37, 36, D:2) a +0 club (39, 25, D:2) a +0 rapier (48, 2, D:2) 19 stones (49, 38, D:2) a +0 hunting sling 20 stones (53, 38, D:2) a +0 dagger a +0 robe (57, 12, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 10 sling bullets (7, -9, D:3) a +0 dagger (17, 9, D:3) a +0 robe (23, 12, D:3) a +0 dagger a +0 morningstar a +0 leather armour a +0 flail a +0 leather armour (24, 11, D:3) a +0 whip (24, 12, D:3) a +0 dagger a +0 robe (28, -12, D:3) a cursed -3 club (30, -11, D:3) a +0 robe 15 stones a +0 club a +0 hunting sling (32, -4, D:3) 24 stones (34, 4, D:3) a +0 leather armour (44, -7, D:3) a +0 club (45, -6, D:3) a +0 scale mail (46, -10, D:3) a +0 spear a +4 flail (48, -10, D:3) a +0 whip (49, 14, D:3) 24 stones Level 4 of the Dungeon [Shop] Aleozoa's Jewellery Shoppe an uncursed ring of protection from cold (350 gold) an uncursed amulet of the acrobat (420 gold) an uncursed amulet of the acrobat (420 gold) a cursed -2 ring of protection (28 gold) an uncursed ring of resist corrosion (280 gold) a cursed ring of poison resistance (238 gold) an uncursed ring of protection from cold (350 gold) an uncursed ring of protection from magic (350 gold) an uncursed ring of protection from cold (350 gold) a cursed -3 ring of strength (28 gold) the ring "Ybreph" {rPois rC+++ rN+ Int-3} (838 gold) [ring of poison resistance] It affects your intelligence (-3). It renders you almost immune to cold. It protects you from poison. It protects you from negative energy. an uncursed ring of protection from fire (350 gold) an uncursed ring of stealth (245 gold) (0, 0, D:4) a +1 hand axe of chopping (2, -12, D:4) a +0 war axe (9, -12, D:4) a +0 trident (10, -12, D:4) a +0 robe a +0 dagger (10, -9, D:4) a +0 hand axe (11, -27, D:4) a cursed -1 mace (11, -12, D:4) a +0 ring mail a +0 hand axe a +0 leather armour (13, -13, D:4) a +0 falchion (14, -7, D:4) a +0 spear (15, -6, D:4) a +0 flail (16, -4, D:4) a +0 whip (16, 7, D:4) a +0 leather armour (25, -2, D:4) a +0 spear (26, -30, D:4) 26 stones (29, -2, D:4) a +0 spear (30, -6, D:4) a +0 whip (38, -17, D:4) a +0 mace (40, -6, D:4) a +0 chain mail (44, -22, D:4) 3 javelins Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, -23, D:5) a +0 giant spiked club (9, -8, D:5) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (9, -6, D:5) a +0 club a +0 chain mail (10, -8, D:5) a +0 war axe (10, -7, D:5) a +0 hand axe (27, -15, D:5) a +0 mace a +0 leather armour (35, -10, D:5) a +0 whip (41, -21, D:5) a cursed -3 mace (41, -20, D:5) a fan of gales (53, -25, D:5) a +0 club a +0 scale mail (53, -24, D:5) a +0 leather armour a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, -13, D:6) a cursed -2 club (24, -3, D:6) a +0 scimitar (32, -39, D:6) 9 sling bullets (32, -30, D:6) 24 stones (34, 5, D:6) +0 swamp dragon scales (35, 5, D:6) a +0 broad axe (46, -2, D:6) a +0 club (47, 4, D:6) a +0 giant club (51, 5, D:6) a +0 quarterstaff Level 7 of the Dungeon (0, 0, D:7) a cursed +0 broad axe a +0 plate armour (11, 2, D:7) a +0 club (11, 3, D:7) a +0 dagger a +0 leather armour (12, 2, D:7) a +0 dagger a +0 robe (13, 1, D:7) a book of Misfortune (19, 41, D:7) 16 bolts (20, 33, D:7) an arrow (20, 48, D:7) 9 bolts (20, 50, D:7) 28 sling bullets (23, 33, D:7) a +0 shortbow 29 arrows (25, 48, D:7) a +1 dagger of chaos (32, -4, D:7) 2 tomahawks (36, 16, D:7) a +0 club a +0 shortbow 23 arrows (40, 17, D:7) a +0 ring mail of positive energy 24 sling bullets a +3 quarterstaff of crushing a +0 hunting sling (41, 17, D:7) a cursed -3 shortbow 18 arrows (41, 39, D:7) a +0 mace (51, 9, D:7) a +0 trident (52, 39, D:7) a +0 scimitar a cursed +0 plate armour (52, 40, D:7) a +0 dagger a +0 chain mail a cursed -3 club a cursed -1 leather armour (56, 31, D:7) a book of Fire (58, 46, D:7) a book of Cantrips (59, 40, D:7) the +2 robe of Integrity {Stlth+} It makes you more stealthy. Level 8 of the Dungeon (12, 19, D:8) 17 stones (12, 22, D:8) the +3 leather armour of Liberty {rPois Dex+3} It affects your dexterity (+3). It protects you from poison. (13, 8, D:8) a +0 ring mail (16, 20, D:8) a +0 shortbow 12 arrows (18, 20, D:8) 2 arrows (25, 20, D:8) 17 bolts (30, 22, D:8) 12 arrows (31, 17, D:8) a +0 trident (33, 26, D:8) a +0 giant spiked club (34, 10, D:8) a +0 giant spiked club (34, 15, D:8) a +0 falchion (37, 16, D:8) 26 stones (39, -8, D:8) a +0 leather armour (39, -6, D:8) 20 stones (47, -13, D:8) a +0 leather armour (57, 13, D:8) a +0 chain mail (58, -10, D:8) a +0 cloak (59, -12, D:8) a +0 battleaxe (61, -13, D:8) a +0 scale mail (61, 20, D:8) 23 stones (66, 8, D:8) 3 needles of sleeping Level 9 of the Dungeon (0, 0, D:9) 11 gold pieces (0, 1, D:9) the +7 broad axe "Ushupurgh" {flame, -Tele rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. It prevents most forms of teleportation.