Grim Level 1 of the Dungeon (0, 0, D:1) an uncursed ring of attention (4, -18, D:1) a +0 club (5, 2, D:1) a +0 club (7, -11, D:1) a cursed +0 dagger (12, -24, D:1) a +0 leather armour (14, -40, D:1) 22 arrows (16, -40, D:1) a potion of heal wounds (20, -21, D:1) 19 sling bullets (24, -1, D:1) 24 bolts (38, -32, D:1) a cursed +0 leather armour (46, -13, D:1) a +0 club (47, -10, D:1) 9 bolts (47, 3, D:1) a +0 club (54, -32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -13, D:2) a jackal corpse (skeletalised by now) (5, -2, D:2) 2 stones (6, -10, D:2) 13 stones (6, -3, D:2) a +0 leather armour (6, 6, D:2) a +0 club (8, -8, D:2) a +0 hand axe (9, -15, D:2) a jackal corpse (skeletalised by now) (14, -10, D:2) a +0 scale mail (27, -5, D:2) a bat corpse (52, -1, D:2) a +0 club (55, -3, D:2) a +0 hunting sling (56, -1, D:2) an arrow (56, 2, D:2) an arrow (56, 4, D:2) an arrow