Grim Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 3, D:1) a +0 whip (3, -14, D:1) a stone (8, -19, D:1) a +0 scale mail (10, -24, D:1) a stone (23, 14, D:1) a +0 scale mail (24, 11, D:1) a +0 hunting sling (27, -16, D:1) a +0 short sword 3 stones (32, -18, D:1) a +0 club (34, -19, D:1) a +0 dagger (35, 15, D:1) a +0 club (42, 5, D:1) a +0 ring mail (49, -1, D:1) 16 bolts (49, 10, D:1) 14 arrows Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (0, 6, D:2) an adder corpse (skeletalised by now) (2, 1, D:2) a frilled lizard corpse (skeletalised by now) (2, 2, D:2) a +0 pair of boots (7, -30, D:2) a +0 dagger (9, -12, D:2) 17 sling bullets (10, -28, D:2) a +0 club (11, -23, D:2) a +0 robe (18, -6, D:2) a stone (18, 0, D:2) a kobold corpse (18, 3, D:2) a stone (19, -28, D:2) a potion of magic