Dungeon Crawl Stone Soup version 0.28-a0-1292-gb4563b27b3 (webtiles) character file. Game seed: 3857239460012251706 77 Grim the Magician (level 4, 0/34 HPs) Began as a Djinni Conjurer on Dec 27, 2021. Slain by a gnoll (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1392 turns). Grim the Magician (Djinni Conjurer) Turns: 1392, Time: 00:01:32 Health: 0/34 AC: 2 Str: 6 XL: 4 Next: 60% Gold: 10 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} c - a scroll of identify {unknown} Potions d - a potion of invisibility {unknown} e - a potion of magic {unknown} f - a potion of berserk rage {unknown} Skills: + Level 2.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll shaman Aim: a gnoll shaman, wielding a +0 whip and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the gnoll shaman. The gnoll shaman is heavily wounded. The gnoll shaman hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll shaman Aim: a gnoll shaman, wielding a +0 whip and wearing a +0 robe (heavily wounded, 81% to hit) The searing ray hits the gnoll shaman but does no damage. The gnoll shaman is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll shaman hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll shaman. The gnoll shaman is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll shaman barely misses you. The searing ray hits the gnoll shaman. The gnoll shaman is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll shaman closely misses you. The searing ray hits the gnoll shaman. You kill the gnoll shaman! The searing ray hits the gnoll! The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll shouts! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You struggle against the net. You tear a large gash into the net. You rip the net and break free! The gnoll hits you with a +0 club. You die... #.##.[....#.# ##.##.#.##...... ####.....#.####.### #.......##g....... #.......##.##### # ##.##.#### # #.#..##.# #.#.###g# #.....@g# ###.##### #...# #...# #...# ##.###### ##.##...######## ##.#.#..........# ##.###....######.# You could see 2 gnolls. Vanquished Creatures A gnoll shaman (D:2) 3 gnolls A dart slug (D:1) A bat (D:1) An endoplasm (D:1) A hobgoblin (D:2) 4 kobolds 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 3 goblins 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grim the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 391 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 425 | D:1 | Reached skill level 1 in Fighting 999 | D:1 | Reached XP level 3. HP: 6/28 MP: 0/0 999 | D:1 | Learned a level 1 spell: Foxfire 1366 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1392 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, grunt_decor_arrowhead D:2: layout_loops_cross, nicolae_ecumenical_lake_church Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 34 | 4 || 38 Searing Ray | 1 | 1 || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1392 | 1321 | 71 | 260 | 952 | 2 | 696.0 | Dungeon | 1392 | 1321 | 71 | 260 | 952 | 2 | 696.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1296 daAuts D:2: 96 daAuts