Dungeon Crawl Stone Soup version 0.28-a0-1292-gb4563b27b3 (webtiles) character file. Game seed: 8387110822054533608 21 Grim the Magician (level 3, 24/27 HPs) Began as a Djinni Necromancer on Dec 27, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:07 (938 turns). Grim the Magician (Djinni Necromancer) Turns: 938, Time: 00:02:07 Health: 24/27 AC: 2 Str: 6 (7) XL: 3 Next: 2% Gold: 32 EV: 12 Int: 15 (18) God: SH: 0 Dex: 12 (13) rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of curing {unknown} d - a potion of degeneration {!q} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 52% 1d6 4% 1 b - Animate Skeleton Necr 26% N/A 4% 1 c - Vampiric Draining Necr 13% 2d6 13% 3 d - Animate Dead Necr 6% N/A 41% 4 e - Agony Necr 13% N/A 77% 5 f - Slow Hex 52% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 =[ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! * * * LOW HITPOINT WARNING * * * The kobold hits your jackal skeleton with a +0 whip. Your jackal skeleton bites the kobold but does no damage. Casting: Animate Skeleton (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing nearby to animate! Unknown command. The kobold hits your jackal skeleton with a +0 whip. Your jackal skeleton bites the kobold. Your jackal skeleton barely misses the kobold. Your jackal skeleton bites the kobold but does no damage. Your jackal skeleton bites the kobold. The kobold barely misses your jackal skeleton. Your jackal skeleton bites the kobold but does no damage. Your jackal skeleton bites the kobold. The kobold dies! You start resting. Your jackal skeleton crumbles into dust! x4 HP restored. There is an open door here. A jackal is nearby! Casting: Animate Skeleton (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 80%) The jackal writhes in agony. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 16, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############# ............# ............# ♣♣♣...♣♣♣...# #♣.♣# #♣..# ♣.♣ ♣..##################### ♣.♣# #♣......@......)#........ ♣♣♣.♣.♣♣♣.......#######.#.####... ..♣♣♣..........# #.#.#..+... ♣♣♣.♣.♣♣♣...###.# ####'#..).#.). ♣.♣# #♣..###.####.....##...... ♣.♣ ♣.###.....#............. ♣†♣ ♣.. #.....#..........#'# ♣.h.♣ ....#..[..####'######### ............#.....# #)#.....### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 7 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grim the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:1 | Found Numun's Antique Armour Emporium. 365 | D:1 | Found Huarch's Jewellery Boutique. 388 | D:1 | Reached skill level 1 in Fighting 388 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 938 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 938 | D:1 | Learned a level 1 spell: Slow 938 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, serial_shops, shop, nicolae_lakefront_shop, shop_fountains, nicolae_shop_statue_plus, nicolae_diamond_shop, shapermc_ecumenical_altar_rom_forum, minmay_stone_trees_medium Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Cast: Pain || 25 Animate Skeleton || 5 Use: Potion || 2 Armor: Robe || 5 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 938 | 938 | 0 | 332 | 505 | 1 | 938.0 | Dungeon | 938 | 938 | 0 | 332 | 505 | 1 | 938.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 938 daAuts