Grim Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (7, -3, D:1) a +3 dagger of venom (22, 12, D:1) a +0 spear (28, 28, D:1) a +0 club (30, -4, D:1) a +0 club (40, 24, D:1) a +0 dagger (still there?) a +0 helmet (still there?) (40, 30, D:1) 25 bolts (45, 4, D:1) a +0 hand axe (50, -2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 11, D:2) a +0 club (3, 23, D:2) a +0 club (29, -11, D:2) a +0 club a +0 hunting sling (31, 0, D:2) a +0 dagger (39, -12, D:2) a +0 dagger (43, -21, D:2) a +0 dagger a +0 falchion a +0 dagger (46, -5, D:2) a +0 trident (46, 6, D:2) a +0 short sword (47, -3, D:2) a +0 short sword (53, -25, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (6, 3, D:3) 6 atropa-tipped darts (17, 4, D:3) a +0 leather armour (17, 12, D:3) 18 sling bullets (18, 13, D:3) a +0 ring mail (23, -32, D:3) a +0 whip (34, -19, D:3) the +8 hand axe of Trog's Esteem {vorpal, Int-4 Dex+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+5). (40, -11, D:3) a bat corpse (skeletalised by now) (43, 6, D:3) a hobgoblin corpse