Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 short sword (8, 9, D:1) a +0 robe (10, 29, D:1) a +0 quarterstaff (20, -5, D:1) a +0 club (23, 7, D:1) a +2 falchion of holy wrath (25, 14, D:1) a +0 club (28, 2, D:1) a +0 short sword a +0 club a +0 short sword of speed (29, -3, D:1) a +0 club (43, -11, D:1) a +2 dagger of draining (51, 17, D:1) a +0 dagger 5 stones (52, 13, D:1) a +0 club a stone Level 2 of the Dungeon (0, 0, D:2) 23 stones (2, 2, D:2) a +0 club a +0 ring mail (3, 2, D:2) a +0 flail (27, 21, D:2) 22 stones (33, 12, D:2) a +0 dagger 3 stones (35, -4, D:2) 16 stones (41, 23, D:2) a +0 club (42, 30, D:2) a +0 trident (45, 3, D:2) a +0 dagger (48, 6, D:2) a +0 chain mail (49, 2, D:2) a +0 leather armour (50, 2, D:2) a +0 club 5 stones (53, 34, D:2) a +1 vampiric war axe Level 3 of the Dungeon [Shop] Wicec's Weapon Shop a +0 long sword (42 gold) the +8 demon trident "Rift" {distort, reach+} (1014 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +0 dagger (24 gold) a +0 hand axe (36 gold) 11 stones (13 gold) 14 stones (16 gold) a +2 vorpal quarterstaff (216 gold) the +6 rapier of Disharmony {flame, Str+4} (631 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). a +0 flail (42 gold) a +0 rapier (48 gold) the +2 dagger of Circular Logic {vorpal, rC+} (324 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. [Shop] Ipnowaax's Magic Scroll Boutique a scroll of identify (28 gold) a scroll of enchant weapon (105 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of fog (28 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of identify (28 gold) (20, -28, D:3) a +0 club (24, -21, D:3) a +0 rapier (43, -32, D:3) a +0 hand axe