Grim Level 1 of the Dungeon (11, -29, D:1) 21 sling bullets (13, -7, D:1) a +0 dagger (15, -46, D:1) 24 arrows (26, -29, D:1) a +0 club (34, -10, D:1) 14 stones (41, -24, D:1) a +0 helmet (46, -51, D:1) a +0 dagger (52, -24, D:1) a +0 dagger (55, -20, D:1) 12 sling bullets (58, -13, D:1) a +0 spear (58, -9, D:1) a +0 short sword 2 stones (59, -13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (20, -30, D:2) a +0 robe (22, 13, D:2) Great Wizards, Vol. VII (23, -28, D:2) 21 bolts (40, -2, D:2) a +0 short sword (49, -20, D:2) a +0 short sword (51, -16, D:2) a +0 club (51, -15, D:2) a +0 dagger (59, 5, D:2) a book of the Wilderness (63, 10, D:2) a +0 robe Level 3 of the Dungeon (5, 7, D:3) an orb of wrath (17, -6, D:3) a +0 club a +0 hunting sling (18, -19, D:3) a +3 quarterstaff of chaos (21, -18, D:3) a +0 mace (32, 19, D:3) a +0 leather armour (35, -26, D:3) a +0 club (45, -7, D:3) a +0 dagger (51, 11, D:3) a +0 short sword (61, -23, D:3) a +0 dagger Level 4 of the Dungeon (18, 7, D:4) a +0 short sword a +0 leather armour (18, 8, D:4) a +0 mace (19, 7, D:4) a +0 flail a +0 hand axe (34, 55, D:4) a book of Geomancy (44, 52, D:4) a +0 spear (45, -3, D:4) a +0 short sword (45, 32, D:4) a +0 pair of boots (59, 3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) the +1 leather armour of Xom's Reproof {rF++ rN+ Dex-3} Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. rN: It protects you from negative energy. a +0 quarterstaff (0, 23, D:5) 16 arrows (8, 5, D:5) a +0 dagger a +0 dagger a +0 dagger a +0 robe (10, 11, D:5) the +8 dagger of the Leaping Pariah {venom, rElec rN+ Dex+2 Stlth-} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (14, 1, D:5) 22 sling bullets (18, 36, D:5) 20 arrows (19, 32, D:5) a book of Maledictions (25, 4, D:5) a +0 hand axe a +0 chain mail a +0 trident a +0 flail (25, 5, D:5) a +0 dagger a +0 robe (25, 33, D:5) a +0 cloak a +0 animal skin a +0 mace a +0 spear (25, 34, D:5) a +0 flail (26, 4, D:5) a +0 giant club (27, 3, D:5) a +0 club a +0 ring mail (30, 7, D:5) a book of the Tundra (49, 16, D:5) a +0 quarterstaff Level 6 of the Dungeon [Shop] Wefrod's Jewellery Boutique a +6 ring of strength (585 gold) a ring of fire (250 gold) a ring of fire (250 gold) a +6 ring of strength (585 gold) a ring of fire (250 gold) a ring of flight (175 gold) the ring "Gapp" {rPois rF- Int+5} (305 gold) [ring of poison resistance] Int: It affects your intelligence (+5). rF: It makes you vulnerable to fire. rPois: It protects you from poison. a ring of willpower (250 gold) the amulet "Hecsucam" {Contam rN+++ Regen+ Str+3 Stlth+} (615 gold) [amulet of regeneration] Str: It affects your strength (+3). rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (0, 0, D:6) a +0 spear (1, 1, D:6) a +0 club (1, 2, D:6) a +0 flail (1, 3, D:6) a +0 flail (2, 2, D:6) a +0 whip (4, -12, D:6) a +0 long sword (6, -18, D:6) a +2 trident of venom (8, -21, D:6) 19 arrows (14, -34, D:6) a staff of fire (24, -33, D:6) a +0 spear (25, -18, D:6) 3 large rocks (28, -2, D:6) a +0 scale mail (31, -18, D:6) 5 large rocks (37, -1, D:6) 21 bolts (39, 8, D:6) a +0 scale mail (42, -35, D:6) the +5 war axe of Sudwat {holy, Contam *Noise rPois Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. *Noise: It may make noises in combat. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (46, -26, D:6) 14 sling bullets (48, 0, D:6) 28 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 hunting sling (12, -2, D:7) 27 bolts (18, -7, D:7) the +1 giant spiked club of the Evil Eye {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (19, -7, D:7) a +0 giant spiked club (21, -7, D:7) a +0 robe (24, -22, D:7) a +0 club (25, -2, D:7) a +0 hunting sling (34, -18, D:7) a +0 shortbow 13 arrows (34, -16, D:7) a +0 dagger a +0 robe (35, -24, D:7) a +0 trident a +0 plate armour (36, -20, D:7) a +0 ring mail (37, -21, D:7) a +0 hand axe (40, -28, D:7) a +0 scale mail (41, 10, D:7) a +0 mace (42, 8, D:7) a +0 club a +0 leather armour (42, 10, D:7) a +3 falchion (43, -14, D:7) a +0 flail (44, -13, D:7) a +0 hand axe a +0 ring mail a +0 club (44, -12, D:7) a +0 halberd (45, -13, D:7) a +0 club a +0 leather armour (46, -17, D:7) a +0 chain mail a +0 flail (46, -13, D:7) a +0 dagger a +0 robe (54, 15, D:7) a +0 quarterstaff (57, -34, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) 22 sling bullets (3, -12, D:8) a +0 war axe a +0 leather armour a +0 whip a +0 chain mail a +0 trident a +0 leather armour (3, -11, D:8) a +0 hand axe a +0 robe (3, -10, D:8) a +0 hand axe (4, -13, D:8) a +0 club a +0 leather armour (4, -11, D:8) a +1 dagger of protection a +0 robe (4, -3, D:8) a +0 dagger (5, -11, D:8) 3 large rocks (5, -10, D:8) a +0 short sword a +0 leather armour a +0 dagger (6, -9, D:8) a +0 dagger of speed a +0 robe (6, -8, D:8) a +0 spear a +0 dagger a +0 robe (6, -7, D:8) a +0 spear a +0 scale mail a +0 halberd (6, -5, D:8) a +0 whip a +0 club a +0 leather armour (6, -3, D:8) a +0 giant club (7, -3, D:8) a +0 mace a +0 ring mail (8, -14, D:8) a +0 dagger a +0 robe (8, -6, D:8) a +0 giant spiked club (10, -17, D:8) a +0 dagger a +0 robe (13, -23, D:8) a +0 whip a +0 leather armour (14, -16, D:8) a +0 dagger a +0 robe (14, -15, D:8) a +0 club (14, -14, D:8) a +0 dagger a +0 leather armour (18, -17, D:8) a +0 spear (18, 3, D:8) a +2 vampiric spear a +0 scale mail (22, -25, D:8) a +0 whip a +0 robe (22, -21, D:8) a +0 halberd (22, 21, D:8) a +0 trident (23, -25, D:8) a +0 giant spiked club a +3 trident of venom a +0 ring mail a +0 flail (24, -25, D:8) a +0 whip (24, -23, D:8) a +0 helmet (24, -22, D:8) the +3 helmet of Hedge Wizardry {rF+} rF: It protects you from fire. (24, -21, D:8) a book of Dreams (25, -9, D:8) a +0 club a +0 vorpal halberd (27, -22, D:8) a +0 flail (28, -31, D:8) a +1 falchion of holy wrath (32, 13, D:8) 15 arrows (33, 9, D:8) 34 arrows (38, -17, D:8) a +0 leather armour (44, -16, D:8) a +0 scale mail (49, -8, D:8) the +10 quarterstaff "Yqicha" {antimagic, Str+8 Int-5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+8). Int: It affects your intelligence (-5). SInv: It lets you see invisible. (51, 17, D:8) a +0 dagger (55, 19, D:8) a +0 whip a +0 whip a +0 ring mail a +0 dagger (56, 18, D:8) a +0 short sword a +0 ring mail a +0 club a +0 dagger (56, 19, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +2 spear a +0 robe (0, 1, D:9) a +1 scimitar of flaming a +2 robe of the Archmagi (9, 15, D:9) a +0 short sword (11, 15, D:9) a +0 hand axe of flaming (11, 20, D:9) a +0 dagger (12, 19, D:9) a +0 halberd (16, -2, D:9) a +0 hunting sling (16, 8, D:9) 13 arrows (26, 2, D:9) a +2 kite shield of protection a +0 scale mail a +2 trident of venom (27, 2, D:9) a +0 spear (27, 3, D:9) a +0 whip of pain (28, 3, D:9) a +0 flail (29, 20, D:9) a +2 great sword a +0 robe (30, 21, D:9) a +2 flail of protection a +0 flail (33, 21, D:9) 13 sling bullets (39, 6, D:9) a +0 dagger (40, 2, D:9) a +0 robe a +0 falchion (42, 6, D:9) a staff of fire (42, 7, D:9) a +0 chain mail of willpower a +0 hand axe (43, 6, D:9) a +0 leather armour a +0 short sword (43, 7, D:9) a +0 robe a +0 dagger (44, 6, D:9) a +0 plate armour a +0 hand axe (45, -11, D:9) a +0 shortbow 22 arrows (46, -11, D:9) a +0 dagger of venom a +0 short sword a +0 club (46, 41, D:9) a +0 dagger Level 10 of the Dungeon [Shop] Kakuhaxylo's Blasphemy Boutique a book of Decay (390 gold) a book of Necromancy (208 gold) a +1 great mace of draining (243 gold) the +0 demon whip "Pirixiy" {venom, rF+ Will+ Int-4} (379 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (-4). rF: It protects you from fire. Will: It increases your willpower. the Collected Works on Black Rites (364 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Agony Necromancy 5 no c - Excruciating Wounds Necromancy 5 no Trog disapproves of the use of such an item. a +2 demon whip of electrocution (643 gold) a +2 dagger of pain (221 gold) a +1 demon trident of pain (578 gold) (0, 0, D:10) a +0 robe (4, 18, D:10) a +0 hand crossbow (10, 26, D:10) a +0 ring mail (11, 19, D:10) a +0 scale mail a +2 broad axe (22, 6, D:10) a +0 helmet (23, 33, D:10) a +0 dagger (25, 28, D:10) a +0 giant club (30, 20, D:10) a +0 chain mail a +0 club (33, 0, D:10) 15 bolts a +0 robe a +0 dagger (33, 7, D:10) 22 bolts (33, 15, D:10) a +0 hunting sling a +0 scale mail a +0 hand axe (36, -8, D:10) a +0 flail (38, 26, D:10) 12 arrows (39, 17, D:10) a +0 robe a +0 club (39, 18, D:10) a +0 robe a +0 dagger (40, -10, D:10) a +1 antimagic lajatang a +0 giant club a +0 giant spiked club 23 arrows a +0 shortbow (40, 0, D:10) a +0 leather armour (40, 18, D:10) a +0 scale mail a +0 short sword (41, -11, D:10) 22 arrows a +0 shortbow (41, 1, D:10) the Compendium of Toxins Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Olgreb's Toxic Radiance Poison 4 no c - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. (41, 2, D:10) the +3 flail "Goblinbane" {spect, Contam Int+2 Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). Contam: It causes magical contamination when unequipped. (47, 15, D:10) a +1 whip of pain a +0 club (47, 16, D:10) a +0 club (47, 21, D:10) a +0 whip (47, 23, D:10) a +0 giant club a +0 giant spiked club (48, 15, D:10) a +2 whip of electrocution (48, 16, D:10) a +0 falchion (48, 19, D:10) a +0 spear (48, 20, D:10) a +0 whip a +0 leather armour (48, 21, D:10) a +1 dagger of pain (48, 23, D:10) a +0 robe a +0 dagger (48, 24, D:10) a +0 spear (49, -2, D:10) +0 acid dragon scales (49, 15, D:10) a +0 whip (49, 16, D:10) a +0 whip (49, 20, D:10) a +0 club (49, 21, D:10) a +0 club (52, 1, D:10) 2 large rocks (52, 22, D:10) a +0 quarterstaff (54, 8, D:10) a +0 club (54, 9, D:10) a +3 ring mail of cold resistance (55, -9, D:10) a +0 plate armour a +0 glaive (56, -1, D:10) a +0 giant spiked club a +0 giant club (59, -7, D:10) a +0 leather armour a +0 whip (61, 36, D:10) 28 arrows Level 11 of the Dungeon (0, 0, D:11) a potion of brilliance (0, 2, D:11) 20 gold pieces (2, 14, D:11) a +0 robe (6, 24, D:11) a +0 shortbow 23 arrows a +0 barding (9, 14, D:11) a +0 leather armour Level 12 of the Dungeon (0, 6, D:12) 5 large rocks (2, 3, D:12) a +0 helmet (7, 12, D:12) 4 large rocks (14, 14, D:12) a +0 ring mail (29, 15, D:12) a book of Callings (31, 7, D:12) a +0 scale mail (42, 24, D:12) a +1 vorpal dire flail (43, 4, D:12) a +0 short sword (43, 24, D:12) a +0 flail 10 gold pieces (45, 25, D:12) a +0 trident (still there?) 17 gold pieces (still there?) Level 13 of the Dungeon (0, 0, D:13) a +0 troll leather armour (unseen) the Ecumenical Temple