Grim Level 1 of the Dungeon (0, 0, D:1) a +0 trident (2, -16, D:1) a +0 dagger (2, 16, D:1) 23 sling bullets (29, -2, D:1) a +0 club (32, 12, D:1) a +5 short sword 3 stones (35, 11, D:1) a +0 dagger (38, 7, D:1) a +0 dagger of freezing 2 stones Level 2 of the Dungeon [Shop] Yschet's Weapon Emporium the +8 war axe of Tenacity {elec, Str+4 Int+3 Stlth+} (1024 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. 18 stones (25 gold) a +2 falchion of holy wrath (243 gold) 19 bolts (53 gold) a +0 dagger (28 gold) 26 sling bullets (182 gold) a +0 short sword (42 gold) a +0 dagger (28 gold) 6 javelins (67 gold) (13, 11, D:2) a +0 club 2 stones (39, -26, D:2) a +0 dagger (40, -28, D:2) 15 arrows (46, -23, D:2) a +0 club (65, -1, D:2) a +0 whip (68, -4, D:2) a There-And-Back Book (68, 1, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 spear (still there?) a gnoll corpse (still there?) (3, 2, D:3) 11 gold pieces (5, -1, D:3) a book of Touch (9, -17, D:3) a +0 falchion a +0 leather armour an orc skeleton (10, -17, D:3) a +1 whip of venom an orc skeleton (10, -16, D:3) a +0 dagger a +0 robe an orc skeleton (19, -12, D:3) a ball python corpse (skeletalised by now) (21, -4, D:3) 17 sling bullets (25, 26, D:3) a +0 hand crossbow (25, 32, D:3) 22 stones (28, -13, D:3) a +0 club (29, -23, D:3) 26 arrows (29, -12, D:3) a +0 club (34, -12, D:3) 21 stones (38, -14, D:3) a +0 whip (40, 14, D:3) a +0 club (43, -4, D:3) 24 arrows (48, -23, D:3) a +0 ring mail (49, -15, D:3) a +0 leather armour (51, -11, D:3) a +0 club (52, -9, D:3) a +0 club (53, -9, D:3) a +0 club