Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 21, D:1) 22 arrows (12, 35, D:1) a +0 club (13, 33, D:1) a +0 club (13, 35, D:1) a +0 dagger (14, 34, D:1) a +0 dagger a +0 dagger (14, 35, D:1) a +0 ring mail (27, 23, D:1) a +0 dagger (34, -9, D:1) 12 stones (42, 0, D:1) a +0 whip (46, 10, D:1) a +0 dagger (47, 10, D:1) a +0 short sword 4 stones (48, 20, D:1) a +0 helmet of see invisible (54, -5, D:1) a +0 club (54, 13, D:1) a +0 flail (56, -7, D:1) 14 stones (59, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (0, 8, D:2) a +0 dagger (3, -6, D:2) a +0 club (3, -5, D:2) a +0 club a +0 hunting sling a +0 club 13 stones a +0 club (5, -8, D:2) a +0 trident a +0 animal skin a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 mace an orc corpse (15, 6, D:3) a +0 club (16, 26, D:3) an adder corpse (skeletalised by now) (18, 18, D:3) an adder corpse (19, 2, D:3) a +4 hand axe of flaming a +0 leather armour a +0 club (23, 34, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, -15, D:4) a hobgoblin corpse (skeletalised by now)