Grim Level 1 of the Dungeon (13, 32, D:1) a +0 dagger (15, 2, D:1) a +0 club a +0 whip (20, 12, D:1) a +0 club (20, 13, D:1) a book of Spectacle (21, 12, D:1) a +0 dagger (40, 23, D:1) a +1 short sword of venom (40, 24, D:1) a +0 whip (40, 25, D:1) a +0 short sword Level 2 of the Dungeon (17, 11, D:2) a +0 leather armour (21, 17, D:2) 16 bolts (25, 22, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, 0, D:3) a +0 club (1, 1, D:3) a +0 dagger a +2 leather armour of poison resistance a +0 short sword a +0 ring mail a +0 hand axe (8, -7, D:3) a +0 flail a +0 leather armour (15, 5, D:3) a +0 dagger (16, -15, D:3) 28 sling bullets (16, -1, D:3) a +0 hand axe (17, 14, D:3) a +0 ring mail (20, 5, D:3) a +0 club (20, 6, D:3) a +0 dagger a +0 flail a +0 scale mail (24, -11, D:3) a +0 dagger a +0 robe (24, 6, D:3) a +0 short sword a +0 leather armour (26, -19, D:3) a +0 war axe (33, 4, D:3) a +0 short sword a +0 chain mail (33, 5, D:3) a +0 hand axe a +0 club (36, -7, D:3) 11 arrows (36, 22, D:3) a +1 dagger of venom a +0 robe (46, 11, D:3) an orb of wrath Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 39, D:4) a +0 scythe a +0 robe (9, 28, D:4) a +0 flail a +0 leather armour (28, 1, D:4) 16 bolts (37, 37, D:4) a +0 robe (47, 40, D:4) a +0 dagger a +0 robe (47, 41, D:4) a +0 club a +0 leather armour (48, 40, D:4) a +0 flail (50, 1, D:4) a +0 chain mail (50, 40, D:4) a +0 club a +0 trident (51, 1, D:4) a +0 short sword (52, 46, D:4) a +0 quarterstaff Level 5 of the Dungeon (10, 44, D:5) Sif Muna's Disquisition on Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no Trog disapproves of the use of such an item. (11, 16, D:5) 21 bolts (13, 24, D:5) a +0 dagger (19, 8, D:5) a +0 club a +0 chain mail (19, 9, D:5) a +0 dagger a +0 club (20, 9, D:5) a +0 short sword (20, 21, D:5) 12 bolts (21, 21, D:5) a +0 giant club (21, 23, D:5) a +0 leather armour a +0 club (21, 31, D:5) a +0 leather armour (22, 42, D:5) a +0 mace (26, 38, D:5) a +0 spear (27, 37, D:5) a +0 spear (28, -5, D:5) a +0 dagger (28, 36, D:5) a +0 halberd (39, -1, D:5) 19 sling bullets (44, 38, D:5) a +0 leather armour (45, 31, D:5) 17 bolts (61, -1, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (12, -17, D:6) 23 arrows (27, -31, D:6) a +0 chain mail (29, -33, D:6) a +0 scale mail (32, 12, D:6) a +0 club (33, -3, D:6) a +0 club (34, -5, D:6) a book of Iron (40, 0, D:6) a +0 ring mail (45, -16, D:6) a +0 helmet (50, -26, D:6) 22 bolts (50, -16, D:6) a book of Geomancy (53, 15, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 mace (1, 3, D:7) a +2 quarterstaff of chaos (4, 27, D:7) a +0 scale mail (5, 26, D:7) 5 large rocks (7, 46, D:7) a +1 spectral quarterstaff (8, 12, D:7) a +2 dagger of draining (11, 37, D:7) a +2 short sword of speed (11, 38, D:7) a +0 short sword a +0 ring mail (12, 38, D:7) a +0 dagger (13, 30, D:7) a +0 giant club (13, 38, D:7) a +0 dagger a +0 robe a +0 flail (14, 30, D:7) a +0 battleaxe a +0 ring mail (15, 33, D:7) a +0 whip a +0 ring mail (16, 33, D:7) a +0 club (16, 34, D:7) a +0 flail a +0 hand axe (21, 10, D:7) a +0 animal skin a +0 mace (23, 24, D:7) a +0 whip (26, 11, D:7) a +0 club a +0 robe a +0 spear (26, 12, D:7) a +0 halberd (27, 11, D:7) a +0 club (34, 25, D:7) a +0 spear (34, 26, D:7) a +0 whip a +0 whip a +0 robe (35, 26, D:7) a +0 flail a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (0, 3, D:8) a +0 dagger a +0 robe (0, 4, D:8) a +0 flail a +0 leather armour +0 acid dragon scales (1, -1, D:8) a +1 flail of holy wrath a +0 ring mail (1, 3, D:8) a +0 dagger a +0 chain mail (1, 4, D:8) a +0 dagger a +0 robe (4, -6, D:8) a +0 short sword a +0 dagger a +0 robe (5, -5, D:8) a +0 hand axe (6, -5, D:8) a +0 hand axe a +0 plate armour (6, -4, D:8) a +0 trident a +0 chain mail (7, -34, D:8) a book of Dreams (10, -15, D:8) a +0 mace (16, -17, D:8) a +0 club a +0 whip (17, -17, D:8) a +0 ring mail a +0 flail (21, -17, D:8) a book of Decay (27, 4, D:8) a +0 hand axe (28, 3, D:8) a +0 chain mail a +0 cloak (28, 5, D:8) a +0 hand axe (28, 6, D:8) a +0 hand axe a +0 hand axe (33, -13, D:8) a +0 morningstar a +0 robe (39, -15, D:8) a +0 robe (40, -42, D:8) a +0 leather armour (41, -8, D:8) a +0 robe a +4 falchion (41, -7, D:8) a +0 robe a +0 mace a +0 robe a +2 mace (43, 2, D:8) a +0 whip (48, -13, D:8) a +0 hand axe (49, -13, D:8) a +0 leather armour a +0 hand axe (49, -12, D:8) a +0 hand axe (50, -12, D:8) a +0 dagger (50, 2, D:8) a book of Misfortune (55, -39, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (11, -1, D:9) a +0 leather armour (18, 25, D:9) a book of the Sky (23, -3, D:9) a +0 scale mail (45, 9, D:9) a +0 dagger a +0 robe (46, 10, D:9) a +4 short sword of freezing a +0 robe (46, 12, D:9) a +4 dagger a +0 robe Level 10 of the Dungeon (3, -7, D:10) the +1 rapier "Lyoddixu" {freeze, rElec rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. (6, -30, D:10) a +0 leather armour (6, -4, D:10) a +0 pair of gloves (12, -39, D:10) a +0 robe (20, -31, D:10) a +0 giant club a +0 giant spiked club (30, -39, D:10) a +0 halberd (30, -19, D:10) a +0 mace (30, -17, D:10) a +0 giant spiked club a +0 giant club (31, -38, D:10) a +0 falchion (32, -41, D:10) a +0 robe of positive energy a +1 dagger of freezing (33, -41, D:10) a +0 leather armour a +0 dagger (42, -22, D:10) 12 arrows (47, -27, D:10) 13 bolts (51, -32, D:10) 19 arrows (53, -12, D:10) a +0 trident (54, -40, D:10) a +0 shortbow 28 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 mace (10, 19, D:11) +0 acid dragon scales (11, 16, D:11) 5 large rocks (13, 3, D:11) +0 ice dragon scales (13, 7, D:11) a wand of paralysis (1) (16, 32, D:11) a +2 short sword of freezing a +0 leather armour (18, 28, D:11) a +0 falchion (20, 41, D:11) a +0 dagger (21, 23, D:11) a +0 plate armour (22, 11, D:11) a +0 flail (22, 21, D:11) 21 sling bullets (23, 23, D:11) a +0 giant spiked club (25, 22, D:11) 4 large rocks (27, 22, D:11) a +2 hunting sling of flaming (27, 23, D:11) a +0 leather armour (28, 13, D:11) a +0 scale mail (28, 22, D:11) a +0 longbow (35, 45, D:11) a +0 hand axe (37, 57, D:11) a +0 ring mail (38, 31, D:11) a +0 dagger a +0 robe (46, 36, D:11) a +0 hand axe a +0 dagger a +0 chain mail a +0 hand axe (46, 37, D:11) a +0 whip a +0 halberd of protection a +0 plate armour (47, 35, D:11) a +0 falchion a +0 leather armour a +0 dagger (47, 36, D:11) a +0 hand axe a +0 club a +1 vorpal hand axe a +0 leather armour (47, 37, D:11) a +0 hand axe a +0 scale mail a +0 club a +0 chain mail a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 dagger (still there?) a +0 robe (still there?) (3, 15, D:12) a +1 ring mail of cold resistance (16, -2, D:12) a +0 pair of boots (16, 3, D:12) a +0 halberd (34, -2, D:12) a +0 dagger a +0 robe (35, -1, D:12) a +0 war axe a +0 plate armour a +0 short sword a +0 leather armour (38, 15, D:12) 20 arrows (39, -4, D:12) a +0 war axe (40, 17, D:12) 5 large rocks (47, 33, D:12) a +0 mace (56, 6, D:12) a +0 spear (56, 31, D:12) a +0 long sword Level 13 of the Dungeon (0, 0, D:13) a +0 pair of gloves (1, 24, D:13) a +0 robe (7, 46, D:13) a +0 long sword (14, 14, D:13) a +0 arbalest 22 bolts (14, 16, D:13) a +0 halberd a +0 chain mail (15, 33, D:13) 15 arrows (24, 48, D:13) a +0 war axe (26, 5, D:13) a +0 whip (26, 6, D:13) a +0 halberd (27, 4, D:13) a +0 whip (27, 6, D:13) a +0 spear (28, 5, D:13) a +0 scale mail a +2 spear of freezing (28, 42, D:13) 18 gold pieces (29, 42, D:13) 24 gold pieces (30, 42, D:13) 17 gold pieces (31, 42, D:13) 15 gold pieces (32, -2, D:13) the +1 chain mail of the Pear {Drain rF+++ rC- Will++} rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. Drain: It drains your maximum health when unequipped. Will: It greatly increases your willpower. a ring of flight an amulet of regeneration an amulet of faith (32, 42, D:13) 20 gold pieces (48, 9, D:13) a +0 war axe (55, 28, D:13) a +0 battleaxe a +0 plate armour (55, 29, D:13) a +0 short sword a +0 arbalest 10 bolts a +0 scale mail (56, 11, D:13) 2 large rocks (57, 17, D:13) a +0 short sword a +0 chain mail (58, 17, D:13) a +1 great sword a +0 chain mail (61, 16, D:13) 19 bolts (63, 22, D:13) a +0 bardiche a +0 chain mail (63, 23, D:13) a +0 long sword a +0 chain mail a +0 tower shield Level 14 of the Dungeon (0, 0, D:14) a +0 ring mail (0, 6, D:14) 5 large rocks (2, 20, D:14) a book of Storms (5, 8, D:14) 4 potions of brilliance the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. 2 potions of degeneration {!q} (7, 20, D:14) a +0 robe (14, -21, D:14) a +0 scimitar (19, -16, D:14) a +0 scimitar an ice cave (0, 0, IceCv) a +0 scale mail (6, 23, IceCv) a rime drake corpse a rime drake corpse a polar bear corpse (12, 37, IceCv) a +0 pair of gloves (14, 21, IceCv) a polar bear corpse (16, 22, IceCv) a polar bear corpse a rime drake corpse a polar bear corpse