Grim Level 1 of the Dungeon (0, 0, D:1) a +2 short sword of venom (2, -9, D:1) a +0 leather armour (3, 2, D:1) a +0 leather armour (22, -1, D:1) a +0 hand axe (23, -20, D:1) a +0 club (25, -15, D:1) a +0 short sword (27, -6, D:1) a +0 robe (29, 9, D:1) a +0 dagger (34, -1, D:1) a +0 robe (38, 16, D:1) a +0 short sword (44, 14, D:1) a +0 club (44, 16, D:1) a +0 dagger (45, 15, D:1) a +4 ring mail of poison resistance (47, 24, D:1) a +0 scale mail (48, 2, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club (21, 14, D:2) a +0 hand axe a +0 scale mail (22, -22, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Johotsicen's Weapon Boutique a +0 short sword (39 gold) 4 silver boomerangs (78 gold) a +0 trident (45 gold) 24 arrows (62 gold) a +0 club (13 gold) a +0 falchion (39 gold) a +0 whip (32 gold) a +3 shortbow of flaming (291 gold) [Shop] Cuudweig's Antique Weapon Emporium a +0 short sword (78 gold) a +1 spear of freezing (322 gold) a +2 vampiric trident (585 gold) the +11 hunting sling "Faykkoja" {freeze, rN++} (1955 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It greatly protects you from negative energy. a +2 shortbow of freezing (452 gold) a +0 long sword (91 gold) the +8 demon blade "Leech" {vamp, Harm Drain rN+} (2355 gold) It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. a +0 quarterstaff (104 gold) a +0 glaive of venom (254 gold) a +3 vampiric dagger (598 gold) a +0 hand axe (78 gold) [Shop] Ticihid's Weapon Boutique a +0 shortbow (39 gold) 25 bolts (65 gold) a +0 spectral quarterstaff (156 gold) a +0 whip (32 gold) a +0 dagger (26 gold) a +0 rapier (52 gold) a +0 trident (45 gold) a +0 hand axe (39 gold) a +0 club (13 gold) a +0 club (13 gold) a +0 spear (39 gold) [Shop] Forank's Weapon Emporium a +0 arbalest (54 gold) a +1 great sword of protection (177 gold) the +3 broad axe "Vuigahur" {flame, rPois rC++ Will-} (560 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It greatly protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. a +0 halberd (48 gold) a +0 falchion (36 gold) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (854 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. a +0 rapier (48 gold) a +0 rapier (48 gold) a +0 spear (36 gold) a +0 falchion (36 gold) (0, 0, D:3) a +0 morningstar (3, 1, D:3) an adder corpse (skeletalised by now) (19, 9, D:3) a +0 dagger a rat corpse (skeletalised by now) (21, 24, D:3) a +0 club a kobold corpse (skeletalised by now) (28, 22, D:3) a +0 leather armour (32, 45, D:3) 16 arrows (38, 21, D:3) a +0 robe (39, 6, D:3) a +0 hunting sling a +0 club (40, 35, D:3) a +0 robe (42, 32, D:3) a +0 ring mail (44, 10, D:3) 23 bolts