Grim Level 1 of the Dungeon (0, 0, D:1) a +0 trident (3, -6, D:1) a potion of curing (5, 1, D:1) a potion of might (13, -9, D:1) a +0 leather armour (24, -26, D:1) a +0 short sword (26, -14, D:1) a +0 dagger (still there?) a +1 dagger of speed (still there?) (33, -7, D:1) a +0 dagger (37, -14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a potion of cancellation (14, -32, D:2) a +0 club (15, -6, D:2) a +0 short sword (25, -20, D:2) a +0 scale mail (28, -26, D:2) a +0 dagger (31, 9, D:2) a +0 robe (33, -9, D:2) a +0 club (37, 6, D:2) a +0 dagger (55, -35, D:2) a potion of degeneration Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (4, 0, D:3) a bat corpse (12, -6, D:3) a +0 scale mail (13, -27, D:3) a +0 hand axe (19, -27, D:3) a +1 ring mail of cold resistance (19, -14, D:3) a +0 club (21, 5, D:3) a +0 whip (28, -36, D:3) a +0 whip (38, -40, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now)