Grim Level 1 of the Dungeon (1, -14, D:1) a +0 ring mail (15, -26, D:1) a +0 ring mail (22, 12, D:1) a +0 short sword (32, 4, D:1) a +0 short sword (33, -19, D:1) a +0 hand axe (37, -15, D:1) a +0 short sword (46, 5, D:1) a +0 dagger (55, -1, D:1) a +0 whip (56, 9, D:1) a +0 club Level 2 of the Dungeon (17, -18, D:2) a +0 flail (31, -20, D:2) the +1 spear of Symmetry {antimagic, rC+ rCorr} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (31, 14, D:2) a +0 hunting sling (40, -19, D:2) a +0 whip (45, 19, D:2) 18 bolts (48, -17, D:2) a +0 leather armour (53, 23, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (4, 3, D:3) a quokka corpse (skeletalised by now) (8, 17, D:3) a +0 whip (17, 14, D:3) a +0 dagger a sewer (0, 0, Sewer) a ball python corpse (2, 0, Sewer) an adder corpse (5, -3, Sewer) a rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (6, 0, Sewer) a rat corpse (14, -1, Sewer) a rat corpse (skeletalised by now)