Grim Level 1 of the Dungeon (1, -1, D:1) 18 arrows (3, -25, D:1) 23 arrows (4, -8, D:1) 28 stones (18, -13, D:1) a +0 club (18, -7, D:1) a +0 short sword (18, -5, D:1) a +0 short sword 2 stones (19, -6, D:1) a +0 short sword 2 stones (28, -28, D:1) 23 bolts (30, -14, D:1) a +0 hand axe (34, 14, D:1) 11 stones (43, -2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) the +2 hunting sling of Saltpetre {venom, MP+9} Any ammunition fired from it poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). (1, 1, D:2) a +0 short sword 5 stones (1, 7, D:2) a +0 club (13, -8, D:2) a +0 dagger a +0 chain mail (14, -19, D:2) a +0 short sword (15, -20, D:2) a +0 falchion of draining 26 stones a +0 ring mail (17, -21, D:2) a +0 club (20, -23, D:2) a +0 dagger 16 stones a +0 club (21, -24, D:2) a +0 club (22, -24, D:2) a +0 club (23, -31, D:2) a +0 dagger (24, 4, D:2) a +0 dagger a +0 robe (29, -30, D:2) 16 stones (29, -11, D:2) a +0 spear a +0 animal skin a +0 helmet (29, -9, D:2) a +0 club a +0 club a +0 club (29, -8, D:2) a +0 dagger (30, -8, D:2) a +0 club a +0 dagger (35, -20, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (1, -20, D:3) a +0 flail (8, -5, D:3) a bat corpse (skeletalised by now) (12, -1, D:3) a +0 robe (24, -16, D:3) a +0 flail a +0 scale mail (26, -11, D:3) a +0 leather armour (29, 18, D:3) a +0 hunting sling a +0 club 28 stones (37, -4, D:3) a +0 trident a +0 leather armour (37, 19, D:3) 20 stones (41, 18, D:3) 22 bolts (55, -7, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) 6 gold pieces (2, 2, D:4) a scroll of enchant weapon (7, 6, D:4) 2 potions of might (7, 15, D:4) 3 boomerangs