Grim Level 1 of the Dungeon (0, 0, D:1) a +0 sling (10, 29, D:1) 2 stones (14, 6, D:1) a book of Displacement (15, 4, D:1) a +0 leather armour (21, 10, D:1) a +0 club (27, 2, D:1) a +0 ring mail (28, 19, D:1) a +2 kite shield (28, 22, D:1) a +0 whip 4 stones (28, 32, D:1) a +0 ring mail (33, 14, D:1) a +0 ring mail (42, 24, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, -26, D:2) a +2 pair of boots (13, -26, D:2) a +0 mace a +3 scale mail of fire resistance (15, -39, D:2) a +0 robe (19, -25, D:2) a +0 trident (22, -43, D:2) a +4 quarterstaff of chaos (31, -17, D:2) a +0 club (37, -45, D:2) a +0 ring mail (44, -34, D:2) a +0 dagger a +0 robe (47, -16, D:2) a +0 ring mail (54, -47, D:2) 6 stones (59, -25, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (26, 12, D:3) a +0 leather armour (27, -4, D:3) a +0 short sword (28, -6, D:3) a +0 leather armour (31, -36, D:3) a +0 dagger a +0 ring mail (31, -35, D:3) a +0 flail (31, -2, D:3) 4 stones (32, -34, D:3) a +0 short sword of electrocution (33, -34, D:3) a +0 dagger (33, -18, D:3) a stone a +0 short sword (37, 6, D:3) a +0 mace (47, -19, D:3) a +0 mace (51, -10, D:3) 2 potions of curing (51, -9, D:3) a potion of heal wounds a potion of brilliance (51, 3, D:3) a +0 buckler (57, -10, D:3) a +0 rapier (59, -9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a book of Cantrips (12, -5, D:4) 2 stones (13, 1, D:4) a +0 hand axe (21, -16, D:4) 6 stones (22, -4, D:4) a +0 hand axe (24, 4, D:4) a +0 club (31, -20, D:4) a +0 club (32, -26, D:4) 9 stones (32, -19, D:4) a +0 whip a +0 flail (39, 9, D:4) a +0 hand axe a +0 chain mail (41, -6, D:4) a +0 club (43, -16, D:4) a +0 dagger (44, -16, D:4) a +0 short sword (45, -22, D:4) a +0 dagger a +0 chain mail (46, -5, D:4) a +0 leather armour (52, -1, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) the +3 spear of Taxation {freeze, Drain rElec rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (3, 2, D:5) a +0 pair of boots (3, 13, D:5) a +0 dagger a +0 robe (3, 14, D:5) a +0 whip a +0 club (3, 16, D:5) a +0 trident (4, 50, D:5) a +0 hand axe (6, 22, D:5) 6 stones (34, 7, D:5) a +0 ring mail (41, 0, D:5) a +0 leather armour (41, 2, D:5) a +0 hammer (41, 53, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (5, 31, D:6) a +0 mace a +0 leather armour (6, 12, D:6) 9 stones (8, 33, D:6) a +0 whip (8, 36, D:6) a +0 club a +0 whip a +0 robe (8, 37, D:6) a +0 flail a +0 spear (9, 8, D:6) a +0 giant spiked club (29, 32, D:6) a +0 whip (29, 33, D:6) a +0 flail (29, 34, D:6) a +0 flail (31, 48, D:6) a book of Minor Magic (34, 48, D:6) a +2 chain mail of poison resistance (36, 17, D:6) a +0 trident (39, 39, D:6) a +0 dagger (41, 21, D:6) a +0 robe (45, 21, D:6) a +0 dagger a +0 robe (45, 22, D:6) a +0 whip a +0 leather armour a +2 short sword of protection a +0 dagger a +0 robe (45, 37, D:6) 5 stones (62, 19, D:6) a +0 scythe Level 7 of the Dungeon [Shop] Horem's Antique Weapon Shoppe a +0 falchion (75 gold) a +0 battleaxe of freezing (342 gold) a +0 halberd (100 gold) a +0 shortbow (75 gold) the +10 quarterstaff of Glory {drain, rF+++ rC+ Str-3 SInv} (2572 gold) Str: It affects your strength (-3). rF: It renders you almost immune to fire. rC: It protects you from cold. SInv: It lets you see invisible. a +0 flail (87 gold) a +3 bardiche of distortion (987 gold) a +0 falchion (75 gold) a +0 battleaxe (162 gold) a +3 spear (500 gold) (0, 0, D:7) a ring of flight (1, 24, D:7) a book of the Senses (4, 28, D:7) a +2 spectral quarterstaff (6, 4, D:7) a +0 falchion (11, 13, D:7) a +0 whip of pain a +0 leather armour (12, 12, D:7) a +0 glaive (12, 13, D:7) a +2 dagger of speed a stone (13, 13, D:7) a +0 short sword of electrocution a +0 club a stone a +0 short sword (13, 14, D:7) a +0 whip a +0 short sword 6 stones (13, 15, D:7) a +0 dagger (23, 17, D:7) a +0 mace a +0 scale mail (31, 38, D:7) a +0 scimitar Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (10, -7, D:8) a shapeshifter corpse (11, 7, D:8) a book of Minor Magic (16, 12, D:8) a +0 ring mail (18, -9, D:8) the +8 dagger of Law {flame, rF+ rC+ Str-2 Int+2} Str: It affects your strength (-2). Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. (19, -19, D:8) a bullfrog corpse (21, -23, D:8) a +0 plate armour (22, -19, D:8) a +0 scale mail (22, -6, D:8) a staff of cold (25, -6, D:8) a +0 spear (28, -14, D:8) a killer bee corpse (28, 5, D:8) a +0 robe a +5 great sword (28, 6, D:8) a +0 robe a +3 long sword of freezing a +0 robe a +0 long sword (29, 6, D:8) a +0 robe a +3 flail (30, 6, D:8) a +0 robe a +0 scimitar (32, 7, D:8) a +0 shortbow (53, 4, D:8) a +0 flail (53, 5, D:8) a +0 spear (53, 6, D:8) a +4 spear of venom a +0 scale mail a +2 kite shield (54, 5, D:8) a +0 spear a +0 robe (59, -5, D:8) the +1 rapier of Instinct {antimagic, *Noise rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. *Noise: It may make noises in combat. (60, -2, D:8) a necrophage corpse (skeletalised by now) (61, 0, D:8) a +2 halberd of freezing a +0 robe Level 9 of the Dungeon (0, 0, D:9) +0 steam dragon scales (1, -1, D:9) 9 gold pieces (1, 1, D:9) 20 gold pieces (5, 4, D:9) 18 gold pieces (6, 1, D:9) 15 gold pieces