Grim Level 1 of the Dungeon [Shop] Yburaiti's Jewellery Shoppe a ring of magical power (260 gold) the ring of Idum {Fire rElec} (507 gold) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. a ring of protection from fire (325 gold) a ring of positive energy (260 gold) a +6 ring of strength (468 gold) a +5 ring of evasion (468 gold) an amulet of regeneration (390 gold) a +5 ring of evasion (468 gold) (0, 0, D:1) a +0 whip 2 stones (0, 6, D:1) a +0 short sword (2, 10, D:1) a staff of earth (7, 15, D:1) a +0 club (9, 15, D:1) a +0 whip (9, 16, D:1) a +0 whip (10, 16, D:1) a +0 whip a +1 vampiric whip a +0 leather armour (23, -13, D:1) a +0 club a +0 ring mail (23, 11, D:1) 2 poisoned darts (24, 32, D:1) a +0 whip (25, -12, D:1) a +0 pair of gloves (28, 32, D:1) a +0 leather armour (29, 3, D:1) a staff of death (30, 16, D:1) a +0 dagger (37, -14, D:1) a +0 club (47, 36, D:1) a +0 leather armour Level 2 of the Dungeon (0, 18, D:2) 4 poisoned darts (3, 3, D:2) a +0 dagger (14, 22, D:2) a +0 club (15, 29, D:2) a +0 club (17, 29, D:2) 5 stones (19, 28, D:2) 5 stones (21, 25, D:2) a +0 robe a +0 club (22, -6, D:2) a staff of death (26, 16, D:2) 3 stones (28, 27, D:2) a +2 falchion of protection (39, 10, D:2) a +0 mace Level 3 of the Dungeon [Shop] Datteh's General Store the +9 long sword "Feif Yne" {drain, Dex+4} (867 gold) Dex: It affects your dexterity (+4). a tin of tremorstones (2/2) (520 gold) a +1 pair of boots (149 gold) a +0 robe (9 gold) a scroll of teleportation (39 gold) a +0 whip (32 gold) a potion of mutation (104 gold) 2 potions of magic (208 gold) a wand of mindburst (4) (72 gold) (0, 0, D:3) a +0 club (21, 24, D:3) a +0 club a +0 dagger (24, 20, D:3) a +2 dagger of venom (24, 22, D:3) a +0 club a +0 mace a +0 animal skin a +0 helmet (24, 25, D:3) a +0 club (24, 27, D:3) a +0 dagger (31, 42, D:3) a +0 dagger 3 stones (38, 21, D:3) a +0 sling a +0 dagger (39, -6, D:3) a +0 dagger a +0 robe (39, -4, D:3) a +0 dagger (40, -3, D:3) a +0 war axe (41, -4, D:3) a +0 short sword (41, -2, D:3) a +0 club a +0 leather armour (45, -1, D:3) a +0 dagger a +0 robe a +0 flail a +2 dagger of speed a +0 robe (48, 19, D:3) a +0 short sword (51, 7, D:3) a +0 hand axe a +0 leather armour (54, 19, D:3) a +0 trident (55, 10, D:3) a +0 flail a +0 dagger (55, 17, D:3) a +0 trident (57, 9, D:3) a +0 hand axe a +0 leather armour (58, 10, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club (10, 35, D:4) a +0 dagger (13, 38, D:4) a +0 leather armour (17, 30, D:4) 3 stones (19, 38, D:4) a +3 flail of venom a +0 chain mail (21, 38, D:4) a +0 scythe a +2 robe of cold resistance (22, 0, D:4) a +0 club a boomerang of dispersal (23, 36, D:4) a +0 robe (24, 3, D:4) 4 gold pieces (still there?) a +0 dagger of electrocution (still there?) a +0 leather armour (still there?) (25, 3, D:4) 8 gold pieces a +0 mace (33, 35, D:4) a +2 heavy hand axe a +0 leather armour (35, 34, D:4) a +0 club a +0 ring mail (36, -5, D:4) 2 stones (36, 32, D:4) a +0 club a +0 scale mail (37, 0, D:4) a +0 leather armour (50, 13, D:4) a +0 dagger (52, 3, D:4) a +0 short sword