Grim Level 1 of the Dungeon (19, -7, D:1) 2 stones (22, -16, D:1) a +0 club (30, -22, D:1) a +0 quarterstaff (39, -28, D:1) a +0 club (40, -16, D:1) 5 stones (41, -21, D:1) a +0 club (49, -20, D:1) a +0 club (49, -19, D:1) a +0 club (53, -22, D:1) a +0 dagger a stone (65, -17, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -5, D:2) a quokka corpse (skeletalised by now) (9, 18, D:2) 5 stones (10, -2, D:2) a +0 whip 2 stones (18, 19, D:2) a +0 dagger 7 stones a +0 leather armour (41, -2, D:2) a +0 ring mail (56, 8, D:2) a +0 flail a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, 4, D:3) a +0 flail a +0 leather armour a +0 falchion a +0 hand axe a +0 club a +0 scale mail an orc corpse an adder corpse (15, -4, D:3) a jackal corpse