Grim Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 19, D:1) a +0 ring mail (20, 30, D:1) 5 stones (45, 26, D:1) 8 stones (48, 28, D:1) a +0 spear Level 2 of the Dungeon [Shop] Hatuwyn's General Store a +0 robe (7 gold) a book of Party Tricks (160 gold) a +0 robe (7 gold) a book of Sloth (360 gold) a +0 dagger (20 gold) a book of Touch (220 gold) a potion of mutation (80 gold) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} (201 gold) *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a potion of might (40 gold) (13, 9, D:2) 6 stones (21, -20, D:2) a +0 dagger (23, -20, D:2) a +0 falchion a +0 animal skin a +2 helmet a +0 club (23, -19, D:2) a +0 dagger (24, -22, D:2) a +0 club a +0 dagger a +0 dagger 4 stones (24, -21, D:2) a +0 club a +0 dagger a +0 dagger (24, -19, D:2) a +1 whip of electrocution 3 stones (25, -21, D:2) a +0 club (25, -19, D:2) a +0 dagger (26, -22, D:2) a +0 dagger (26, -6, D:2) a +0 sling (45, -30, D:2) a +0 club (45, -12, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +0 ring mail (1, -1, D:3) a +0 club a +0 short sword a +0 ring mail an orc skeleton (9, 3, D:3) a +0 dagger (10, -9, D:3) a +0 hand axe (10, 3, D:3) a +0 hand axe a +0 whip (11, -8, D:3) a +0 flail a +0 leather armour a +0 whip a +0 leather armour an orc corpse an orc corpse (11, 2, D:3) a +0 club (13, 25, D:3) a +0 club a +0 robe (14, 23, D:3) a +2 dagger of protection a goblin corpse (skeletalised by now) (25, 9, D:3) a +0 club (32, 0, D:3) a +0 dagger (42, 9, D:3) a +0 hand axe