Grim Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -14, D:1) a +0 dagger (10, -22, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) (11, -21, D:1) a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now) (13, 8, D:1) 6 stones (24, 13, D:1) 2 stones (31, -22, D:1) a +0 robe (32, 5, D:1) a +0 dagger (32, 6, D:1) a +0 dagger (40, 2, D:1) 6 stones (44, -17, D:1) a +0 mace (45, 9, D:1) a +0 dagger a +0 leather armour (46, 8, D:1) a +0 leather armour (58, -29, D:1) a +0 dagger Level 2 of the Dungeon (2, -15, D:2) a quokka corpse (2, -13, D:2) a +0 sling a +0 club a goblin corpse (2, -11, D:2) a +0 dagger 4 stones a potion of mutation 7 gold pieces (3, -10, D:2) 7 gold pieces (5, -2, D:2) a +0 dagger (16, -3, D:2) a bat corpse (21, -3, D:2) a +0 robe (29, -4, D:2) a +0 club (32, 2, D:2) a +0 ring mail