Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a +0 animal skin a +0 hand axe (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a scroll of brand weapon (49, 37, D) a lamp of fire (50, 36, D) a disc of storms (50, 37, D) a phantom mirror (51, 36, D) a +0 rapier (51, 37, D) an uncursed amulet of regeneration (51, 42, D) a +2 scimitar of slicing (51, 44, D) an arrow (52, 36, D) a +3 falchion of electrocution (52, 37, D) the Volume of the Oath Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fulminant Prism Conjuration/Hexes 4 c - Discord Hexes 8 Trog disapproves of the use of such an item. (53, 36, D) a fan of gales (53, 37, D) a plain deck of destruction (54, 36, D) a sack of spiders (59, 36, D) a +1 scale mail of fire resistance (59, 37, D) a +0 glaive (59, 41, D) a +0 glaive (unseen) (60, 39, D) a +0 war axe of chopping a +0 arbalest 3 bolts (60, 40, D) a +4 bardiche of protection a +0 plate armour (60, 41, D) a +0 glaive a +0 chain mail a human corpse (61, 8, D) a +2 ring mail of positive energy (61, 26, D) a +0 longbow of velocity (61, 36, D) a +4 spear of piercing (61, 37, D) a +0 falchion of protection (61, 38, D) a +3 antimagic demon trident (61, 39, D) a +0 dire flail a +0 chain mail (61, 40, D) a +2 longbow of flaming (61, 41, D) a +0 battleaxe (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) (61, 42, D) a bolt (62, 1, D) a plain deck of summoning (62, 9, D) the +9 hand axe of the End {flame, rElec Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It insulates you from electricity. (62, 11, D) a +1 whip of freezing a raiju corpse (skeletalised by now) (62, 12, D) a +0 antimagic war axe (62, 19, D) the cursed +1 glaive "Etruileops" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. It has a curse placed upon it. (62, 26, D) a +0 trident (62, 30, D) the +7 mace of Temperance {speed, +Fly rF+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from fire. It lets you fly. (unseen) (62, 31, D) an uncursed staff of energy (unseen) (62, 36, D) an uncursed staff of air (62, 37, D) an uncursed staff of air (62, 40, D) a +0 halberd (unseen) (62, 41, D) a +0 dire flail (unseen) (63, 0, D) an uncursed staff of air (63, 19, D) a +0 vampiric hand axe (63, 26, D) an uncursed staff of cold (63, 30, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a sheep corpse (63, 31, D) the +3 battleaxe of Dishonesty {chop, rF+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. an arrow a +1 battleaxe of freezing (63, 32, D) 2 arrows (63, 33, D) an arrow (63, 36, D) a +3 hand axe of freezing (64, 26, D) a +0 trident (64, 27, D) a plain deck of summoning (64, 29, D) a +0 trident a merfolk corpse (65, 26, D) an uncursed ring of wizardry (65, 43, D) a bolt (67, 0, D) a +4 dire flail of draining (69, 36, D) the +6 scimitar "Sajetukil" {slice, rC++ MR- Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (70, 9, D) a +1 spear of flaming (70, 41, D) a black mamba corpse (70, 42, D) a +0 mace (still there?) a ball python corpse (still there?) (71, 8, D) a +3 vampiric war axe (71, 20, D) a +0 war axe (unseen) (71, 21, D) a +3 flail of protection (unseen) (71, 30, D) a +0 dire flail (unseen) (71, 36, D) the +7 dagger "Winorch" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (71, 41, D) a water moccasin corpse an adder corpse (71, 42, D) a +2 hand axe of chopping a +1 vampiric war axe (72, 8, D) a +1 falchion of holy wrath (72, 9, D) the +7 halberd of Devetibywom {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (72, 16, D) a +0 dagger (72, 20, D) a +0 hand axe a +0 flail (72, 21, D) a +1 longbow of flaming (72, 22, D) a +5 broad axe of venom (72, 26, D) an uncursed amulet of harm (72, 27, D) a +2 robe (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 31, D) a +5 quarterstaff of speed a +3 antimagic war axe (72, 36, D) a +3 falchion of draining (72, 37, D) a +2 plate armour of fire resistance (73, 16, D) the +9 scimitar "Deum" {vamp, Int+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). (73, 20, D) a +0 hand axe (unseen) (73, 27, D) a sack of spiders (73, 30, D) a +0 flail (73, 36, D) a legendary deck of defence (73, 37, D) a cursed staff of poison (74, 2, D) a +4 trident (74, 4, D) a throwing net (75, 1, D) a +0 trident a +1 robe of cold resistance