Groucho the Dungeon (0, 19, D) an arrow (0, 52, D) an uncursed amulet of guardian spirit (1, 32, D) an uncursed staff of earth (1, 33, D) the +2 trident of Exquisite Death {pierce, *Noise Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It may make noises in combat. (1, 34, D) 6 large rocks (unseen) (2, 15, D) Xohekhuh's Incunabulum of Displaced Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Recall Summoning/Translocation 3 d - Portal Projectile Translocation 3 e - Haste Charms 6 (2, 16, D) a +6 hunting sling of flaming (2, 32, D) a +2 hand crossbow of freezing (2, 33, D) a +1 trident of venom (2, 34, D) a +1 mace of holy wrath (2, 52, D) a manual of Maces & Flails (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of cold (3, 15, D) a +0 short sword (3, 16, D) an arrow (still there?) a disc of storms (still there?) (3, 32, D) an uncursed staff of earth (3, 33, D) a +1 shortbow of velocity (3, 52, D) an uncursed staff of poison (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 15, D) the +4 whip "Spiderslayer" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (4, 16, D) a +0 long sword (4, 21, D) a +0 short sword (unseen) (4, 22, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (4, 32, D) the +8 mace of the Equinox {crush, *Drain rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It causes draining when unequipped. (4, 33, D) an uncursed staff of death (4, 34, D) the cursed +0 dire flail "Beetlebane" {speed, rF+ rN+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (4, 52, D) 2 potions of haste (5, 14, D) a crystal ball of energy (5, 15, D) a phial of floods (5, 16, D) a +1 flail of protection (5, 21, D) a +0 longbow (still there?) an arrow (still there?) (5, 22, D) a +3 mace of protection a +0 chain mail a +3 rod of shadows (3/12) a -3 shortbow a +0 leather armour 15 arrows (5, 23, D) a +0 rapier of protection (unseen) (5, 32, D) an uncursed staff of poison (5, 34, D) a cursed +2 giant spiked club (5, 52, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (6, 8, D) a +0 robe (6, 14, D) a +0 leather armour (6, 15, D) a +0 dagger (6, 16, D) a +1 hand axe of flaming (6, 21, D) a +0 short sword (unseen) (6, 22, D) a +0 short sword a +0 scale mail a +2 battleaxe of flaming an arrow a +1 long sword of slicing (6, 23, D) a +0 dagger (unseen) (6, 32, D) a disc of storms (6, 34, D) a +1 falchion of protection (6, 38, D) 5 large rocks (7, 14, D) a +5 giant spiked club (7, 15, D) the ring "Yquselues" {rElec rN+ Int-4 Dex+3 Slay+3} [ring of positive energy] It affects your intelligence (-4). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. (7, 16, D) a cursed -3 ring of protection (7, 21, D) a +0 long sword (unseen) (7, 22, D) 7 arrows (7, 23, D) a +0 long sword a +3 leather armour of fire resistance 3 arrows (7, 32, D) a +7 rod of clouds (11/11) (7, 33, D) an uncursed staff of fire (7, 34, D) a disc of storms (7, 39, D) 2 large rocks (7, 52, D) a +0 leather armour of magic resistance (8, 14, D) a +0 rapier (8, 15, D) an uncursed staff of fire (8, 16, D) an arrow (still there?) the ring of Xiutoq Jyth {MP+9 Str+2 Int+6} (still there?) [ring of strength] It affects your strength (+2). It affects your intelligence (+6). It affects your magic capacity (+9). (8, 21, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour a +0 longbow 70 arrows a +0 leather armour a +0 war axe of venom (8, 22, D) a +2 rapier of draining a +0 rapier a +0 leather armour a +5 short sword of draining (8, 23, D) a +0 dagger a cursed +0 chain mail an uncursed staff of poison (8, 32, D) a plain deck of wonders (8, 33, D) an uncursed staff of earth (8, 36, D) a large rock (8, 38, D) 7 large rocks (8, 39, D) 2 large rocks (8, 40, D) 6 large rocks (9, 14, D) a +0 hunting sling of flaming (9, 15, D) a +0 dagger (9, 16, D) an arrow (unseen) (9, 21, D) a +1 hand axe of freezing (unseen) (9, 23, D) a +4 dagger of venom a +0 leather armour (9, 24, D) the +9 demon blade of Discord {pain, *Contam Int+6 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It affects your dexterity (+5). It causes magical contamination when unequipped. (9, 33, D) a +0 flail of protection (9, 34, D) the +4 chain mail of the Kettle-Drum {rPois} It protects you from poison. (9, 35, D) a large rock (9, 52, D) an uncursed ring of positive energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 triple crossbow "Hydraslayer" {venom, *Contam *Confuse rN+++ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It may confuse you when you take damage. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 rapier (10, 15, D) a +3 scale mail of fire resistance (10, 16, D) 2 arrows (unseen) (10, 32, D) a +2 chain mail of magic resistance (10, 33, D) a +3 ring mail of fire resistance (10, 34, D) a book of Necromancy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a plain deck of destruction (11, 16, D) a +0 flail of draining (11, 32, D) an uncursed staff of death (11, 34, D) a +3 quarterstaff of protection (12, 14, D) a +0 long sword (12, 16, D) a +5 whip of pain (12, 32, D) the +4 shortbow "Isifad" {velocity, rN+ MR- Dex+5} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. (12, 34, D) the +1 scale mail "Pegiqeq" {rElec Str+3 Stlth+} It affects your strength (+3). It insulates you from electricity. It makes you more stealthy. (13, 32, D) the +8 longbow "Tituloit" {freeze, rC+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. (13, 33, D) the cursed +1 war axe "Daghame" {chop, rPois rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (13, 52, D) the cursed +0 scythe of Yloerphie {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It has a curse placed upon it. (14, 17, D) an arrow (14, 52, D) a book of Envenomations (19, 0, D) a +1 pair of gloves of archery an uncursed ring of wizardry (19, 1, D) an uncursed staff of energy (19, 16, D) the +4 glaive "Popipret" {chop, +Fly MR++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. (19, 32, D) a +2 dagger of draining (19, 33, D) a +1 plate armour of fire resistance (20, 0, D) a +5 mace of draining (20, 1, D) a lamp of fire (20, 16, D) the +1 leather armour of the Carpenter {Int+7} It affects your intelligence (+7). (20, 17, D) a +5 ring of intelligence (20, 32, D) the +8 greatsling of Harmony {velocity, rPois MP+9} Any stone fired from it inflicts extra damage. It protects you from poison. It affects your magic capacity (+9). (20, 33, D) the +5 chain mail of Pegotud {-Cast rC+ rCorr} It protects you from cold. It prevents spellcasting. It protects you from acid and corrosion. (21, 0, D) a +2 swamp dragon armour (21, 1, D) a crystal ball of energy (21, 16, D) Huorghod's Grimoire of Cankerous Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 (21, 17, D) a +2 quarterstaff of protection (21, 32, D) an uncursed ring of protection from cold (21, 33, D) a sack of spiders (21, 34, D) a +1 scimitar of electrocution (22, 0, D) a +1 long sword of draining (22, 1, D) a +0 morningstar of holy wrath (22, 17, D) a +5 vampiric glaive (22, 33, D) a crystal ball of energy (22, 34, D) a phantom mirror (23, 0, D) an uncursed ring of sustain attributes (23, 5, D) a +2 trident of flaming (unseen) (23, 16, D) a phantom mirror (23, 17, D) the +8 mace "Melaot" {flame, rC++ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It greatly protects you from cold. (23, 18, D) a +2 arbalest of flaming (23, 32, D) a +6 ring of dexterity (23, 33, D) the +8 hand axe of the Wolf {vamp, rF+ MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It affects your magic capacity (+9). (23, 40, D) (unseen) (24, 1, D) an uncursed staff of earth (24, 4, D) a +2 battleaxe (unseen) (24, 16, D) a +2 scale mail of fire resistance (24, 17, D) an uncursed staff of poison (24, 18, D) a +3 falchion of freezing (24, 32, D) a book of Frost (24, 33, D) a stone of tremors (24, 34, D) an uncursed staff of energy (25, 0, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (25, 1, D) a cursed staff of power (25, 3, D) a +6 scythe of protection (25, 16, D) a lamp of fire (25, 17, D) an uncursed staff of fire (25, 18, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (25, 32, D) a book of Air (25, 33, D) a +3 plate armour of cold resistance (25, 34, D) an uncursed staff of energy (26, 0, D) a +9 rod of ignition (9/9) (26, 1, D) a +1 plate armour of poison resistance (26, 17, D) an uncursed staff of death (26, 32, D) Tuogryamn's Collected Works on Venomous Air Spells Type Level a - Shock Conjuration/Air 1 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Tornado Air 9 (26, 33, D) a phial of floods (27, 0, D) the Papyrus of Entrancing Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Summon Mana Viper Hexes/Summoning 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (27, 1, D) a Fen Folio (27, 16, D) a stone of tremors (27, 17, D) an uncursed staff of power (27, 32, D) an uncursed staff of wizardry (27, 33, D) a +0 pair of boots of stealth (27, 34, D) an uncursed staff of fire (28, 0, D) the +9 hand axe of Unpleasantness {flame, *Confuse rElec Str+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It insulates you from electricity. It lets you see invisible. It may confuse you when you take damage. (28, 1, D) a Necronomicon (28, 17, D) a +3 mace of protection (28, 32, D) a +1 rapier of venom (28, 33, D) a sack of spiders (29, 0, D) a +2 triple sword of holy wrath (29, 1, D) an uncursed staff of wizardry (29, 16, D) a +0 blowgun of evasion (29, 17, D) a +4 mace of crushing (29, 32, D) a phial of floods (29, 33, D) an uncursed ring of poison resistance (34, 28, D) a book of the Sky (35, 0, D) a +1 quarterstaff of protection (35, 14, D) a fan of gales (35, 15, D) an uncursed staff of fire (35, 27, D) a bolt (35, 28, D) a plain deck of summoning (35, 29, D) a sack of spiders (35, 30, D) an arrow (35, 38, D) an arrow (36, 0, D) a +0 shield (36, 1, D) the Tome of Bewitchment Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Silence Hexes/Air 5 (36, 14, D) a book of Necromancy (36, 15, D) a +1 naga barding of flying (36, 28, D) the Compendium of Necromancy and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Vampiric Draining Necromancy 3 d - Petrify Transmutation/Earth 4 e - Excruciating Wounds Charms/Necromancy 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (36, 29, D) the +9 plate armour "Aras" {Str+2} It affects your strength (+2). (36, 37, D) a javelin (37, 1, D) a +2 long sword of slicing (37, 7, D) a large rock (37, 14, D) a book of Battle (37, 15, D) the +3 hunting sling of Tumult {venom, rPois} It poisons the ammo it fires. It protects you from poison. (37, 28, D) a crystal ball of energy (37, 29, D) a +2 quarterstaff of speed (37, 32, D) an arrow (38, 0, D) a book of the Warp (38, 1, D) the Handbook of the Goat Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Venom Bolt Conjuration/Poison 5 c - Lee's Rapid Deconstruction Earth 5 (38, 2, D) a large rock (38, 4, D) 2 large rocks (38, 5, D) a +0 battleaxe (unseen) (38, 6, D) a +0 battleaxe (unseen) (38, 15, D) a +0 quarterstaff of speed (38, 23, D) a +0 flail (38, 28, D) an ornate deck of defence (38, 29, D) a lamp of fire (38, 30, D) a large rock (unseen) (38, 38, D) an arrow (39, 0, D) an uncursed amulet of harm (39, 1, D) an uncursed staff of fire (39, 3, D) a large rock (39, 4, D) a +0 war axe a +0 plate armour a +0 shield a large rock a +1 great mace of protection a +0 chain mail (39, 5, D) a large rock (39, 14, D) Ununkaf's Guide on Freezing Blows and Bruises Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Ozocubu's Refrigeration Ice 6 e - Delayed Fireball Conjuration/Fire 7 (39, 15, D) a phantom mirror (39, 24, D) a +0 robe the amulet "Kushrar" {Spirit +Fly rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. It lets you fly. a +0 long sword a +0 gold dragon armour the ring "Banga" {EV+2 Int+4} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+4). (39, 28, D) a +2 vampiric spear (39, 29, D) 2 arrows (39, 32, D) an arrow (39, 36, D) a bolt (40, 0, D) a lamp of fire (40, 1, D) an uncursed amulet of magic regeneration (40, 4, D) a +0 great mace (still there?) a large rock (still there?) (40, 14, D) a +0 dagger (40, 15, D) a box of beasts (40, 21, D) an uncursed staff of death a cursed +0 robe (40, 28, D) a +2 ring mail of poison resistance (40, 29, D) the +1 fire dragon armour of Dedegot {rPois rF++ rC- Int-4 SInv} It affects your intelligence (-4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (40, 30, D) a +0 arbalest (still there?) a bolt (still there?) (40, 31, D) a +3 spear of piercing (still there?) a javelin (still there?) (40, 32, D) a +0 shortbow (still there?) 2 arrows (still there?) (40, 33, D) a +1 shortbow of flaming (unseen) (40, 34, D) a +0 longbow (still there?) 2 arrows (still there?) (41, 0, D) a plain deck of defence (41, 1, D) the cursed +1 eveningstar of Zin's Scorn {freeze, rPois rN+ Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (41, 22, D) a +2 great mace (unseen) (41, 29, D) a +0 arbalest 19 bolts an ornate deck of wonders (41, 30, D) a +0 arbalest a +0 shortbow 26 arrows 27 bolts 3 large rocks (41, 31, D) a +0 arbalest 14 bolts 2 arrows (41, 32, D) 5 arrows (41, 33, D) 5 arrows (42, 0, D) an uncursed ring of poison resistance (42, 1, D) a box of beasts (42, 14, D) a book of the Dragon (42, 15, D) an uncursed ring of see invisible (42, 29, D) a large rock (unseen) (42, 30, D) a +0 arbalest (still there?) a +1 spear of venom (still there?) (42, 31, D) a bolt a +0 shortbow a +6 flail of holy wrath 17 arrows (42, 32, D) 3 arrows (still there?) 2 arrows (still there?) (42, 33, D) an arrow (43, 14, D) the Grimoire of Intoxication and Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 (43, 29, D) an arrow (43, 30, D) a +0 dire flail of holy wrath (still there?) a javelin (still there?) (43, 31, D) a +3 rod of ignition (11/11) (unseen) (43, 32, D) a large rock (44, 27, D) 2 arrows (44, 28, D) a plain deck of wonders (44, 29, D) an arrow (44, 31, D) a +0 shortbow (still there?) a +0 longbow (still there?) (44, 32, D) an arrow (unseen) (44, 33, D) a bolt a large rock (45, 28, D) 2 javelins (45, 32, D) an arrow (45, 33, D) a bolt (45, 34, D) 2 large rocks 2 arrows (45, 35, D) a large rock 2 arrows (49, 0, D) an uncursed staff of poison (49, 1, D) a +0 trident (49, 12, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (49, 24, D) a +0 short sword of flaming (49, 36, D) an uncursed staff of summoning (49, 37, D) a +2 robe of positive energy (50, 0, D) a box of beasts (50, 1, D) an uncursed staff of power (50, 5, D) a throwing net (50, 12, D) an uncursed staff of air (50, 24, D) an uncursed staff of death (50, 25, D) a +2 rapier of electrocution (50, 36, D) a Fen Folio (50, 37, D) a +0 hand crossbow of flaming (50, 41, D) a +0 robe (51, 0, D) the cursed +0 ice dragon armour of Poor Excuses {-Tele rPois rF- rC++ Str+7 Dex-2 SInv} It affects your strength (+7). It affects your dexterity (-2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (51, 1, D) a javelin (51, 2, D) the +3 trident "Qooss" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (unseen) (51, 3, D) a +0 spear (still there?) a +0 trident (still there?) (51, 12, D) a book of Envenomations (51, 13, D) a book of Annihilations (51, 18, D) a +0 mace (unseen) (51, 24, D) the +4 mace of the Revolution {crush, *Drain +Fly rElec rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It insulates you from electricity. It lets you fly. It causes draining when unequipped. (51, 25, D) a +1 plate armour of magic resistance (51, 29, D) a +0 battleaxe (51, 36, D) the cursed +1 chain mail of Valour {+Inv rC+} It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (51, 37, D) the +9 long sword "Meiloan" {antimagic, rPois MP+9 Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from poison. It affects your magic capacity (+9). (51, 41, D) a cursed +0 robe (52, 0, D) a plain deck of summoning (52, 1, D) a +4 ring of evasion (52, 3, D) a +0 rapier of draining (unseen) (52, 12, D) an uncursed ring of flight (52, 17, D) a large rock (52, 24, D) a +1 troll leather armour (52, 25, D) a fan of gales (52, 36, D) the +0 plate armour of Resonance {+Blink rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It lets you blink. (52, 37, D) a plain deck of defence (52, 42, D) a +0 robe (unseen) (53, 0, D) a +0 trident (53, 1, D) a +1 war axe of chopping (still there?) a +2 demon trident of draining (still there?) (53, 2, D) a +3 mace of pain (53, 18, D) 2 large rocks (53, 24, D) a +0 long sword (53, 25, D) a +2 short sword of distortion (53, 28, D) a +2 long sword of freezing (unseen) (53, 29, D) a +0 scimitar (53, 37, D) a cursed staff of energy (54, 0, D) a +0 spear of venom (54, 12, D) a stone of tremors (54, 13, D) the cursed -6 helmet of Lucidity {rN+} It protects you from negative energy. It has a curse placed upon it. (54, 17, D) 3 large rocks (54, 24, D) a phantom mirror (54, 25, D) a cursed staff of air (54, 36, D) a book of Beasts (55, -1, D) 2 javelins (55, 0, D) a book of Death (55, 1, D) a +0 trident (55, 12, D) a Necronomicon (55, 13, D) the +8 hunting sling of Invincibility {flame, rElec MP+9 Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It affects your magic capacity (+9). (55, 24, D) a sack of spiders (59, 36, D) a +5 ring of evasion (59, 37, D) a phantom mirror (59, 43, D) a +0 longbow (unseen) (60, 37, D) an uncursed staff of poison (60, 39, D) an arrow (60, 40, D) a +2 demon trident of draining a -3 shortbow 10 arrows a +0 leather armour a +1 rapier of speed a +0 ring mail (60, 41, D) a +0 longbow a +0 leather armour 24 arrows (60, 42, D) a +1 flail of protection (61, 0, D) a plain deck of summoning (61, 2, D) a +0 dagger a +0 robe (61, 3, D) a +0 falchion (61, 8, D) a phial of floods (61, 11, D) a +0 giant club (61, 26, D) an uncursed staff of air (61, 36, D) a +0 long sword (61, 37, D) an uncursed staff of summoning (61, 40, D) a +0 rapier a +0 rapier a +0 leather armour (61, 41, D) 5 arrows a +2 mace of protection (61, 42, D) a +0 long sword (still there?) an arrow (still there?) (62, 0, D) a plain deck of summoning (62, 1, D) a +0 dagger (62, 2, D) an uncursed staff of conjuration a +0 robe (62, 8, D) an uncursed staff of power (62, 9, D) an uncursed staff of power (62, 11, D) a cursed -3 giant spiked club a +0 giant club (62, 16, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (62, 17, D) a +2 battleaxe of chopping (62, 26, D) a lamp of fire (62, 27, D) a phantom mirror (62, 32, D) a +0 dagger (unseen) (62, 36, D) a plain deck of summoning (62, 37, D) a +2 battleaxe of pain (62, 41, D) a +0 long sword (63, 0, D) the +7 great sword of the Salmon {venom, *Rage +Rage +Fly Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It lets you fly. It lets you go berserk. It may make you go berserk in combat. (63, 2, D) a +0 trident (63, 11, D) a +0 giant club a +0 giant club (63, 16, D) a disc of storms (63, 17, D) a +2 chain mail of cold resistance (63, 27, D) an uncursed ring of ice (63, 32, D) a +1 quarterstaff of speed a +0 robe a +0 quarterstaff a +0 robe (63, 36, D) a +0 short sword (63, 37, D) an arrow (unseen) (64, 16, D) an uncursed staff of fire (64, 17, D) the cursed +1 fire dragon armour of the Cast Vote {rF++ rC- MR- Str+2 Int+5 Dex-5} It affects your strength (+2). It affects your intelligence (+5). It affects your dexterity (-5). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (64, 26, D) a book of Debilitation (64, 27, D) the +9 hand crossbow of Budgh {flame, rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. (64, 31, D) a +0 spear (65, 26, D) an uncursed staff of earth (67, 0, D) an uncursed staff of air (67, 2, D) a cursed -2 hand axe a +0 leather armour (67, 3, D) a +0 club a +0 ring mail (68, 0, D) the Handbook of the Destructive Voyage Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Shock Conjuration/Air 1 d - Summon Forest Summoning/Translocation 5 e - Conjure Ball Lightning Conjuration/Air 6 f - Poisonous Cloud Conjuration/Poison/Air 6 (68, 2, D) a +0 mace (69, 0, D) an uncursed staff of conjuration (70, 8, D) a cursed amulet of inaccuracy (70, 9, D) a +0 fire dragon armour (70, 12, D) a +2 short sword of speed a +0 robe (70, 13, D) a +0 rapier a +0 robe a +0 buckler (70, 36, D) a +2 leather armour of cold resistance (70, 37, D) the +2 ring mail of Uheal {rPois rF+} It protects you from fire. It protects you from poison. (70, 42, D) a +2 hand crossbow of flaming (71, 8, D) a +2 dagger of draining (71, 12, D) a +0 rapier a +0 robe a +0 buckler (71, 16, D) a +1 hand axe of electrocution (71, 17, D) a sack of spiders (71, 26, D) a +1 long sword of pain (71, 27, D) a Fen Folio (71, 36, D) a +2 robe of positive energy (71, 37, D) a phantom mirror (71, 41, D) a +3 hand axe of draining (72, 9, D) a plain deck of defence (72, 16, D) a +1 morningstar of protection (72, 17, D) an uncursed ring of magical power (72, 26, D) the +1 ring mail of Greater Demons {rPois rF+ Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from poison. (72, 27, D) a book of Necromancy (72, 41, D) the +10 hunting sling of the Foot {flame, *Corrode rPois rN+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (73, 1, D) a +2 robe of magic resistance (73, 16, D) an uncursed ring of fire (73, 17, D) a +6 ring of dexterity (73, 26, D) an uncursed staff of summoning (73, 36, D) a +2 quarterstaff of protection (74, 1, D) the ring "Raibbomn" {Fire Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold.