Groucho the Dungeon (0, 51, D) the ring "Axkemida" {Ice Slay+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. (1, 32, D) an uncursed staff of wizardry (1, 33, D) a lamp of fire (1, 34, D) a +0 falchion of electrocution (1, 50, D) a +6 flail of protection (1, 51, D) a +2 vampiric spear (2, 14, D) an uncursed staff of death (2, 15, D) a +2 short sword of electrocution (2, 16, D) a +2 mace of crushing (2, 32, D) a +3 ring of strength (2, 33, D) the +6 chain mail of Mezcal {Int+2} It affects your intelligence (+2). (2, 34, D) a +4 hunting sling of flaming (2, 38, D) a +0 robe (2, 50, D) the +0 great sword "Killer Klown's Doom" {holy, rElec Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It insulates you from electricity. (2, 51, D) a +3 ring of intelligence (2, 52, D) a +1 shortbow of flaming (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +1 leather armour of Dojeproj {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (3, 15, D) a disc of storms (3, 32, D) the cursed +2 great sword "Hehaqor" {venom, Int+4 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (3, 33, D) a book of Misfortune (3, 34, D) a disc of storms (3, 50, D) a +0 scale mail of poison resistance (3, 51, D) a +2 robe of magic resistance (3, 52, D) an uncursed staff of death (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) the Volume of Boosting Orientation Spells Type Level a - Song of Slaying Charms 2 b - Repel Missiles Charms/Air 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Excruciating Wounds Charms/Necromancy 5 (4, 15, D) the ring "Tyutiet" {*Drain rF+ rN++ Str+4 Stlth+} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (4, 16, D) an uncursed ring of poison resistance (4, 32, D) an uncursed staff of cold (4, 33, D) a +3 ring mail of poison resistance (4, 50, D) a +2 robe (4, 51, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (4, 52, D) a +3 chain mail of cold resistance (5, 14, D) a book of Minor Magic (5, 15, D) a +1 cloak of magic resistance (5, 16, D) a +8 hunting sling (5, 32, D) an uncursed staff of death (5, 33, D) a book of Debilitation (5, 35, D) the +3 war axe of Revolt {chop, Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. (unseen) (5, 51, D) Xotiuff's Reference Book on the Arsonist and Sinister Secrets Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sublimation of Blood Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (5, 52, D) a disc of storms (5, 54, D) a +3 scythe of slicing (5, 56, D) a +0 giant spiked club (unseen) (6, 14, D) a +3 amulet of reflection (6, 15, D) a phial of floods (6, 33, D) the +5 blowgun "Suehygge" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (6, 34, D) a book of Spatial Translocations (6, 38, D) a +0 robe a cursed ring of loudness (6, 39, D) a +0 robe (6, 50, D) a disc of storms (6, 51, D) an uncursed staff of poison (6, 52, D) a book of Power (6, 55, D) a +2 quarterstaff of crushing (unseen) (6, 64, D) an uncursed staff of cold (7, 2, D) a +0 shield a +0 scale mail a +0 war axe (7, 14, D) a +5 iron rod (12/12) (7, 16, D) a +2 antimagic falchion (7, 33, D) a book of Dreams (7, 36, D) a +3 rod of shadows (10/10) (unseen) (7, 52, D) the cursed +2 lajatang of the Chickpea {drain, rElec rN+ Str-2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (7, 56, D) a +4 scythe of flaming (unseen) (7, 66, D) a +3 dagger of draining (8, 14, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (8, 15, D) a book of the Earth (8, 16, D) Lennulips's Compendium of the Supportive Blaze Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Inner Flame Hexes/Fire 3 e - Shadow Creatures Summoning 6 f - Delayed Fireball Conjuration/Fire 7 (8, 34, D) the +7 rapier "Tynilu" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (8, 40, D) a +0 robe (8, 50, D) a +1 large shield of cold resistance (8, 51, D) the +7 battleaxe "Guzuawn" {drain, rElec rC+ MR-} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (8, 52, D) a +1 dagger of venom (8, 57, D) a +0 scythe of distortion (8, 62, D) a +1 scythe of freezing (9, 14, D) a cursed staff of air (9, 15, D) the +7 great mace of the Secret Beds {elec, rC+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from cold. (9, 16, D) a manual of Staves (9, 32, D) an uncursed staff of fire (9, 33, D) a book of Maledictions (9, 34, D) the amulet of Dithmenos's Hatred {Reflect MR+ Str-3 Dex+2 SH+2 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your strength (-3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your SH (+2). It makes you more stealthy. (9, 50, D) a +1 battleaxe of chopping (9, 51, D) the +0 leather armour of Hedge Wizardry {rPois Str+5} It affects your strength (+5). It protects you from poison. (9, 52, D) a +4 scimitar of holy wrath (9, 63, D) an uncursed ring of ice (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 war axe of chopping (10, 15, D) a +1 hand axe of chopping (10, 16, D) a fan of gales (10, 33, D) a disc of storms (10, 37, D) an uncursed staff of wizardry (unseen) (10, 38, D) an uncursed amulet of magic regeneration (10, 50, D) an uncursed staff of poison (10, 51, D) a +2 robe (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) an uncursed ring of magical power (11, 15, D) a +0 great sword of holy wrath (11, 16, D) a disc of storms (11, 32, D) a +1 shield of reflection (11, 33, D) a book of Battle (11, 34, D) a +2 long sword of holy wrath (11, 50, D) a cursed staff of wizardry (11, 51, D) an uncursed staff of poison (12, 14, D) a cursed ring of loudness (12, 15, D) an uncursed staff of poison (12, 16, D) the cursed +0 scale mail "Ycliwkum" {+Fly rC- Str+5 SInv} It affects your strength (+5). It makes you vulnerable to cold. It lets you see invisible. It lets you fly. It has a curse placed upon it. (12, 32, D) a lamp of fire (12, 33, D) a cursed amulet of inaccuracy (12, 34, D) the Tome of Freezing Necromancy Spells Type Level a - Regeneration Charms/Necromancy 3 b - Control Undead Necromancy 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (12, 39, D) a +0 robe (unseen) (12, 40, D) the +8 dagger "Ogrebane" {venom, -Tele rPois rN+} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (12, 50, D) an uncursed staff of summoning (12, 51, D) a book of Death (12, 52, D) an uncursed staff of energy (13, 32, D) an uncursed staff of cold (13, 50, D) the +6 broad axe of Fixation {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (13, 51, D) a Necronomicon (13, 52, D) the ring "Reoqeggu" {+Inv rF+ MR++ Str-5 SInv} [ring of see invisible] It affects your strength (-5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (14, 50, D) the +9 war axe "Tedaheyn" {chop, *Contam rElec rF+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. It causes magical contamination when unequipped. (14, 51, D) a disc of storms (14, 52, D) a +0 ice dragon armour (18, 49, D) a lamp of fire (18, 50, D) a manual of Polearms (19, 1, D) an uncursed ring of flight (19, 16, D) a +0 long sword (19, 17, D) an uncursed staff of death (19, 32, D) an uncursed ring of fire (19, 33, D) a +4 short sword of speed (19, 48, D) an uncursed staff of poison (19, 50, D) a +0 trident (19, 51, D) a +0 trident of pain (unseen) (20, 0, D) a box of beasts (20, 1, D) a book of the Tempests (20, 17, D) a +1 hunting sling of flaming (20, 32, D) a +0 executioner's axe of chopping (20, 48, D) a book of Minor Magic (20, 49, D) a +2 halberd of chopping (20, 51, D) a +3 spear of piercing (unseen) (20, 52, D) a +2 spear of flaming (unseen) (20, 53, D) a +0 trident (unseen) (21, 0, D) a +0 trident of flaming (21, 16, D) a crystal ball of energy (21, 32, D) an uncursed amulet of magic regeneration (21, 33, D) a +1 antimagic short sword (21, 34, D) a +3 rapier of venom (21, 49, D) a +2 trident of distortion (21, 50, D) a +0 glaive of venom (still there?) an uncursed staff of fire (still there?) (22, 0, D) the Almanac of Sinister Boosts Spells Type Level a - Infusion Charms 1 b - Sublimation of Blood Necromancy 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 (22, 1, D) a +5 hand axe of pain (22, 20, D) a +0 whip (unseen) (22, 22, D) a +0 cloak (unseen) (22, 32, D) an uncursed ring of stealth (22, 33, D) the ring of Daryn {+Fly rPois Str+4 Int+3} [ring of poison resistance] It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It lets you fly. (22, 48, D) a +1 robe of magic resistance (22, 49, D) a book of Fire (22, 55, D) a +3 trident of venom (23, 0, D) an uncursed staff of conjuration (23, 1, D) a +1 falchion of holy wrath (23, 18, D) an uncursed staff of cold (23, 20, D) a +4 ring of protection (unseen) (23, 22, D) an uncursed ring of positive energy (unseen) (23, 23, D) a +3 scythe of pain (unseen) (23, 24, D) a +0 bardiche (unseen) (23, 25, D) a +0 scimitar (still there?) a +0 long sword (still there?) (23, 26, D) a +0 long sword (23, 32, D) a +1 morningstar of flaming (23, 33, D) an uncursed staff of conjuration (23, 34, D) the cursed +1 battleaxe "Obiedih" {venom, rF+ rN++ Str-2 Int+3} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+3). It protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. (23, 38, D) (unseen) (23, 40, D) (unseen) (23, 48, D) a disc of storms (23, 49, D) a +2 short sword of electrocution (23, 52, D) a +0 trident (unseen) (23, 55, D) a +2 trident of venom (unseen) (24, 0, D) an uncursed staff of wizardry (24, 1, D) a book of Party Tricks (24, 16, D) a +0 short sword of freezing (24, 18, D) a phial of floods (24, 23, D) a +2 cloak a +4 battleaxe of electrocution a +0 cloak (24, 25, D) a +0 scimitar (24, 32, D) a +3 short sword of venom (24, 33, D) a +3 plate armour of fire resistance (24, 34, D) an uncursed staff of cold (24, 40, D) (unseen) (24, 48, D) a +2 trident of protection (24, 50, D) a +6 trident of freezing (unseen) (25, 0, D) a +2 storm dragon armour (25, 1, D) a +1 crystal plate armour (25, 18, D) a +2 robe of magic resistance (25, 19, D) a +0 long sword (25, 20, D) a +0 long sword a +8 rod of shadows (4/10) a +0 battleaxe an uncursed ring of resist corrosion (25, 21, D) a +0 halberd (unseen) (25, 23, D) a +0 war axe (unseen) (25, 32, D) a book of Fire (25, 33, D) the +5 falchion of the Mind {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (25, 34, D) a disc of storms (25, 48, D) a +3 rapier of speed (25, 49, D) a +0 trident (25, 50, D) a phial of floods (25, 52, D) a cursed -3 rapier a +0 robe (25, 55, D) a +0 leather armour (26, 0, D) a Young Poisoner's Handbook (26, 1, D) a +6 longbow of freezing (26, 17, D) a +1 scale mail of fire resistance (26, 22, D) the cursed +0 flail "Pew Bimi" {crush, rN+ Str-5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (26, 24, D) a +0 broad axe (unseen) (26, 25, D) a +4 long sword (26, 26, D) a +0 whip (unseen) (26, 32, D) a +5 spear of venom (26, 33, D) a +5 ring of dexterity (26, 34, D) a disc of storms (26, 49, D) a book of Burglary (26, 51, D) a +2 spear of venom 15 javelins of penetration a +2 robe of magic resistance the ring of Qaneckon {+Fly rN+} [ring of positive energy] It protects you from negative energy. It lets you fly. (26, 52, D) a +0 trident a +0 leather armour an uncursed ring of see invisible a +1 trident of flaming the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a throwing net (27, 0, D) an uncursed staff of cold (27, 1, D) a +1 longbow of flaming (27, 16, D) the +1 leather armour "Cafiakk" {*Contam rPois rC+++ Stlth-} It renders you almost immune to cold. It protects you from poison. It causes magical contamination when unequipped. It makes you less stealthy. (27, 20, D) a +2 cloak a +0 whip a +0 cloak (27, 32, D) a +0 helmet of intelligence (27, 33, D) an uncursed ring of ice (27, 34, D) an uncursed staff of cold (27, 48, D) a book of Envenomations (27, 50, D) the +4 battleaxe "Hiasmome" {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (27, 52, D) the +7 glaive of Tamox {venom, Int+3 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). a +2 leather armour of fire resistance (27, 54, D) a +4 trident of protection (unseen) (28, 0, D) an uncursed amulet of the gourmand (28, 16, D) a +0 whip (28, 21, D) a +0 war axe (unseen) (28, 32, D) an uncursed amulet of regeneration (28, 33, D) a cursed ring of loudness (28, 50, D) a +0 spear (28, 54, D) (unseen) (29, 0, D) a manual of Bows (29, 1, D) a box of beasts (29, 16, D) a +0 mace (29, 17, D) a +3 scale mail of magic resistance (29, 32, D) a crystal ball of energy (29, 33, D) a +2 helmet of see invisible (29, 50, D) a +0 leather armour (29, 51, D) a +0 spear (unseen) (29, 52, D) a +1 spear of flaming (unseen) (29, 53, D) a +1 trident of freezing (unseen) (30, 48, D) a book of Spatial Translocations (30, 49, D) a disc of storms (30, 50, D) a +0 helmet of see invisible (30, 51, D) a +2 rapier of venom (still there?) a +0 trident (still there?) (30, 53, D) a +1 trident of venom (unseen) (31, 48, D) an uncursed staff of energy (31, 49, D) a crystal ball of energy (31, 50, D) a disc of storms (31, 53, D) a +0 rapier (unseen) (32, 49, D) a +2 leather armour of fire resistance (32, 50, D) a book of Frost (32, 53, D) a +2 antimagic trident (unseen) (33, 48, D) a +3 broad axe of flaming (34, 0, D) a +2 scale mail of cold resistance (34, 28, D) a +2 rapier of protection (34, 48, D) a book of Geomancy (34, 49, D) a +0 trident (34, 50, D) a +0 trident of venom (35, 14, D) a +0 leather armour of fire resistance (35, 15, D) a +3 ring of slaying (35, 28, D) a +4 rod of shadows (11/11) (36, 0, D) a +6 dagger of speed (36, 1, D) an uncursed amulet of the gourmand (36, 15, D) an uncursed staff of air (36, 28, D) a fan of gales (37, 0, D) an uncursed amulet of harm (unseen) (37, 14, D) the cursed +2 battleaxe of Blood {freeze, rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 15, D) a phantom mirror the amulet "Keupnazi" {Faith *Drain rPois rN+ Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It causes draining when unequipped. a cursed ring of fire (37, 28, D) a manual of Bows (37, 29, D) a +0 halberd of chopping (38, 0, D) a +1 great mace of protection (38, 1, D) the Incunabulum of Floating Snow Spells Type Level a - Shock Conjuration/Air 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 (38, 14, D) a manual of Slings (38, 28, D) the Disquisition on Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 (38, 48, D) the +7 flail "Concordance" {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (38, 49, D) a +1 hand axe of chopping (38, 50, D) an uncursed ring of positive energy (39, 0, D) a +0 battleaxe of holy wrath (39, 1, D) a disc of storms (39, 2, D) a +1 battleaxe of freezing (unseen) (39, 14, D) a disc of storms 3 meat rations a fan of gales an uncursed staff of poison (39, 15, D) an uncursed staff of death (39, 19, D) a +0 trident (39, 28, D) a +0 plate armour of poison resistance (39, 29, D) a lamp of fire (39, 44, D) a wand of iceblast (0/15) (39, 48, D) the +7 hunting sling "Nezirgh" {flame, rElec Int-5 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+2). It insulates you from electricity. (39, 49, D) an uncursed amulet of harm (39, 50, D) a +1 chain mail of fire resistance (40, 0, D) a +3 arbalest of flaming (40, 1, D) an uncursed amulet of guardian spirit (40, 14, D) an uncursed staff of wizardry (40, 15, D) an uncursed staff of energy (40, 28, D) a fan of gales (40, 29, D) a book of Flames (40, 48, D) the Reference Book on Destructive Transformation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Ice Form Ice/Transmutation 4 e - Bolt of Draining Conjuration/Necromancy 5 (40, 49, D) the cursed +0 hand crossbow of Ru's Regard {venom, rC++ Int-5 SInv} It poisons the ammo it fires. It affects your intelligence (-5). It greatly protects you from cold. It lets you see invisible. It has a curse placed upon it. (40, 50, D) an uncursed staff of earth (40, 51, D) a +2 rapier of electrocution (41, 0, D) the +7 long sword "Newt's Funeral" {venom, rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. (41, 1, D) a book of Death (41, 14, D) a Grand Grimoire (41, 15, D) an uncursed ring of flight (41, 19, D) a +0 glaive (41, 28, D) a book of Power (41, 29, D) a +4 trident of freezing (41, 42, D) a putrid demonspawn corpse (41, 43, D) a +0 mace a +0 scale mail a torturous demonspawn corpse (41, 48, D) a +0 shortbow of flaming (41, 49, D) a manual of Stealth an uncursed ring of flight (42, 0, D) a crystal ball of energy (42, 1, D) a +5 mace of draining (42, 14, D) a crystal ball of energy (42, 15, D) an uncursed staff of wizardry (42, 19, D) a +0 flail (42, 28, D) a +0 mace of holy wrath (42, 42, D) a +1 glaive of flaming (42, 43, D) a +0 long sword a +0 leather armour a putrid demonspawn corpse (42, 48, D) a book of the Earth the Volume of the Snowflakes and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ice Form Ice/Transmutation 4 e - Olgreb's Toxic Radiance Poison 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (43, 14, D) a +1 quarterstaff of protection (43, 28, D) the +10 hunting sling "Beetleslayer" {venom, rC+ Stlth+} It poisons the ammo it fires. It protects you from cold. It makes you more stealthy. (43, 42, D) a +0 plate armour (43, 48, D) the cursed +1 hand crossbow "Hadib" {freeze, rF+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (43, 49, D) a +0 cloak of invisibility (43, 50, D) an uncursed staff of fire (44, 28, D) an uncursed ring of wizardry (44, 48, D) a lamp of fire (44, 49, D) the Tome of Unholy Secrets Spells Type Level a - Regeneration Charms/Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 (44, 50, D) an uncursed ring of protection from fire (45, 48, D) a book of Necromancy (45, 49, D) a crystal ball of energy (45, 50, D) a phial of floods (45, 51, D) 2 boxes of beasts a +2 ring of strength (46, 48, D) an uncursed staff of earth (46, 50, D) an uncursed ring of wizardry (47, 3, D) a +0 centaur barding (unseen) (47, 48, D) an uncursed staff of air (47, 49, D) an uncursed staff of cold a box of beasts a +7 rod of clouds (13/13) (47, 51, D) a lamp of fire an uncursed staff of conjuration (48, 0, D) a crystal ball of energy (48, 2, D) an uncursed staff of power (unseen) (49, 0, D) the ring of Pesallu {rElec rPois rF+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It protects you from poison. (49, 4, D) 19 arrows a +2 scimitar of flaming (49, 12, D) a +1 leather armour of poison resistance (49, 24, D) a lamp of fire (49, 36, D) an uncursed staff of cold (49, 37, D) a +2 mace of protection (49, 48, D) a book of Necromancy (49, 49, D) the cursed ring "Acatomm" {MR++ Str-3 Stlth-} [ring of strength] It affects your strength (-3). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. the +1 buckler of Usoizig {rF+ Str+4} It affects your strength (+4). It protects you from fire. a +2 plate armour of magic resistance (50, 0, D) a +2 scimitar of slicing (50, 4, D) a +0 spear (unseen) (50, 12, D) a +3 scale mail of poison resistance (50, 13, D) a sack of spiders (50, 24, D) a sack of spiders (50, 26, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (50, 36, D) a +3 iron rod (13/13) (50, 37, D) a +5 ring of intelligence (50, 39, D) a +0 longbow (unseen) (50, 41, D) a +0 long sword (unseen) (50, 48, D) a +1 chain mail of magic resistance (50, 49, D) a +1 chain mail of cold resistance (50, 53, D) a cursed staff of conjuration (51, 0, D) a book of Dreams (51, 6, D) 11 large rocks (unseen) (51, 12, D) a +3 battleaxe of flaming (51, 13, D) a +3 rapier of electrocution (51, 17, D) a +2 scythe of protection (51, 24, D) a +2 arbalest of velocity (51, 26, D) a crystal ball of energy (51, 36, D) the +2 greatsling "Cuec" {freeze, rC++ MR- Str+2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (51, 37, D) a +0 rapier (51, 39, D) the +3 mace of Kismet {freeze, +Blink MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you blink. a +0 ring mail (51, 41, D) a +0 longbow 2 arrows a +0 leather armour (51, 42, D) 10 arrows a +0 long sword a +2 war axe of electrocution (51, 43, D) an arrow (51, 44, D) 2 arrows (51, 48, D) a +2 war axe of flaming (51, 49, D) a +3 rod of inaccuracy (9/9) (52, 0, D) a +1 chain mail of magic resistance (52, 3, D) a +3 scimitar of flaming a +0 robe (52, 5, D) a +2 dagger of venom a +0 robe (52, 6, D) a +4 lajatang of electrocution a +0 robe (52, 8, D) an arrow (52, 13, D) an uncursed staff of conjuration (52, 24, D) a phial of floods (52, 25, D) a +0 flail of protection (52, 29, D) (unseen) (52, 37, D) a +2 hand crossbow of freezing (52, 40, D) 2 arrows (52, 41, D) a +0 short sword (unseen) (52, 42, D) a +3 war axe of venom (52, 48, D) a +0 falchion of slicing (52, 50, D) a +1 morningstar of protection (53, 0, D) a book of the Earth (53, 1, D) an uncursed staff of energy (53, 4, D) a +0 whip of freezing (unseen) (53, 6, D) a +2 battleaxe of flaming (unseen) (53, 13, D) the ring "Huemarr" {rPois rF- rC+ Str+2 Dex+8} [ring of poison resistance] It affects your strength (+2). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (53, 24, D) an uncursed staff of air (53, 25, D) an uncursed staff of death (53, 36, D) a +5 lightning rod (10/10) (53, 37, D) a lamp of fire (53, 48, D) a book of Debilitation (53, 49, D) a disc of storms (53, 50, D) a phial of floods (54, 0, D) a +1 long sword of slicing (54, 13, D) a +3 chain mail of magic resistance (54, 24, D) a book of Burglary (54, 25, D) Upnurgh's Grimoire of Earthen Black Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Petrify Transmutation/Earth 4 c - Death Channel Necromancy 6 d - Shatter Earth 9 (54, 48, D) a book of Fire (54, 49, D) a +2 greatsling of freezing (54, 50, D) a +0 hunting sling of evasion (55, 0, D) a phial of floods (55, 1, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (55, 13, D) a +2 hand axe (55, 14, D) a +0 trident (unseen) (55, 16, D) a +5 rapier of venom (unseen) (55, 24, D) a +3 morningstar of holy wrath (56, 5, D) 5 curare-tipped needles (unseen) (57, 4, D) a +0 robe (58, 40, D) a +2 trident of holy wrath (58, 41, D) a +0 trident (58, 47, D) the cursed ring of Egomania {rElec Dex-3} [ring of dexterity] It affects your dexterity (-3). It insulates you from electricity. It has a curse placed upon it. (58, 48, D) an uncursed ring of magical power (58, 49, D) a fan of gales (59, 37, D) an uncursed ring of see invisible (59, 39, D) 18 poisoned javelins a +0 leather armour (59, 41, D) a +6 vampiric spear 14 silver javelins a +0 leather armour a +0 robe (59, 49, D) a box of beasts (60, 36, D) a +0 spear of piercing (60, 37, D) the +4 spear "Aruiw" {antimagic, *Corrode rPois rC- Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It may corrode you when you take damage. (60, 41, D) a +0 spear the +1 hunting sling of the Stork {flame, +Fly rC- MR++ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. 10 javelins a cursed +0 leather armour (60, 47, D) a lamp of fire (60, 48, D) the +12 glaive of Evisceration {speed, Dex+8} Attacks with this weapon are significantly faster. It affects your dexterity (+8). (60, 49, D) the +0 cloak of the Pink Corner {rF- Str+4 Int+6 Slay+2} It affects your strength (+4). It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. (61, 0, D) an uncursed staff of earth (61, 26, D) the +8 dire flail "Xoimadao" {flame, +Rage rElec rF- Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. (61, 37, D) a +0 spear of piercing (61, 40, D) a +0 quarterstaff (unseen) (61, 43, D) a poisoned javelin (61, 44, D) a throwing net (61, 47, D) a disc of storms (61, 48, D) a +2 vampiric falchion (61, 49, D) a fan of gales (62, 1, D) a +2 chain mail of fire resistance (62, 8, D) a +0 halberd of venom (62, 9, D) the cursed +1 triple crossbow "Mauts" {penet, rF+ rN+ Dex-2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (62, 16, D) an uncursed staff of death (62, 17, D) a crystal ball of energy (62, 26, D) a +2 great mace of protection (62, 27, D) a +3 trident of protection (62, 36, D) a book of Conjurations (62, 37, D) a +3 triple crossbow of freezing (62, 39, D) a +0 quarterstaff (unseen) (62, 47, D) a +3 ring mail of fire resistance (62, 48, D) a book of Conjurations (62, 49, D) Sif Muna's Papyrus of Frigorific Aid Spells Type Level a - Freeze Ice 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Deflect Missiles Charms/Air 6 (63, 0, D) a box of beasts (63, 8, D) a +0 battleaxe of electrocution (63, 26, D) an uncursed staff of cold (63, 27, D) a book of the Dragon (63, 32, D) (unseen) (63, 36, D) an uncursed staff of poison (63, 37, D) a crystal ball of energy (63, 47, D) an uncursed amulet of harm (63, 49, D) a phial of floods (63, 50, D) an uncursed staff of wizardry (63, 56, D) (unseen) (64, 17, D) a book of Changes (64, 26, D) the +6 short sword "Quistoz" {freeze, rPois rC- rN+++ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. (64, 27, D) a +2 dagger of holy wrath (64, 47, D) an uncursed staff of air (64, 48, D) a +0 hunting sling of flaming (64, 49, D) a +3 ring mail of fire resistance (64, 50, D) a book of Minor Magic (65, 26, D) a book of Beasts (65, 47, D) a +1 dagger of venom (65, 48, D) a book of Necromancy (65, 49, D) a +3 flail of holy wrath (65, 50, D) a book of Party Tricks (65, 57, D) (unseen) (66, 48, D) an uncursed staff of conjuration (66, 49, D) a crystal ball of energy (66, 50, D) the ring of the Garden {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. (66, 51, D) the +4 ring mail of Dishonesty {Str+4} It affects your strength (+4). (67, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (67, 47, D) a disc of storms (67, 48, D) an Akashic Record (67, 50, D) a Grand Grimoire (67, 55, D) (unseen) (68, 0, D) the Almanac of the Jabberwock Spells Type Level a - Corona Hexes 1 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 d - Silence Hexes/Air 5 e - Metabolic Englaciation Hexes/Ice 5 (68, 47, D) a +7 vampiric war axe (68, 49, D) a +3 vampiric scimitar (68, 50, D) a +2 robe of magic resistance (69, 0, D) a +3 quarterstaff of crushing (69, 36, D) a box of beasts (69, 47, D) a +3 leather armour of cold resistance (69, 48, D) a Fen Folio (69, 49, D) a +3 great sword of holy wrath (69, 50, D) an uncursed amulet of rage (70, 8, D) a +2 dagger of draining (70, 9, D) the +4 scimitar of Memor {slice, rC- Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. (70, 47, D) a book of Dreams (70, 48, D) the +1 falchion of Zin's Supremacy {slice, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (70, 49, D) a +2 shortbow of velocity (71, 16, D) a crystal ball of energy (71, 26, D) an uncursed staff of conjuration (71, 31, D) a +0 quarterstaff (unseen) (71, 36, D) a book of the Warp (71, 37, D) a +2 ring of strength (71, 47, D) a +6 ring of dexterity a +6 ring of dexterity (71, 48, D) an uncursed staff of death (71, 49, D) an uncursed staff of fire (72, 16, D) an uncursed staff of summoning (72, 17, D) a +2 ring of slaying (72, 26, D) a +1 scale mail of poison resistance (72, 27, D) the cursed ring "Pinied" {rC+ rN+ EV-2} [ring of evasion] It affects your evasion (-2). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. an uncursed amulet of guardian spirit (72, 30, D) a +0 rapier a +0 robe a +0 buckler (72, 37, D) the +7 war axe of the Blowfly {venom, *Confuse rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (72, 47, D) a +2 battleaxe of chopping (72, 48, D) a fan of gales (73, 1, D) the Guide on Shifting Conjuration Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Petrify Transmutation/Earth 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dragon Form Transmutation 7 (73, 17, D) the Catalogue of Bread Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Olgreb's Toxic Radiance Poison 4 (73, 26, D) a cursed -4 ring of slaying (73, 27, D) an uncursed ring of fire (73, 36, D) the ring of Abi Bon {MP+9 Dex+3 Stlth+} [ring of magical power] It affects your dexterity (+3). It affects your magic capacity (+9). It makes you more stealthy. (73, 47, D) a book of Alchemy (73, 48, D) a phial of floods (73, 49, D) an uncursed ring of flight (74, 3, D) a cursed -2 dagger a +0 robe (74, 48, D) a book of Annihilations (75, 1, D) a +2 leather armour of fire resistance (75, 3, D) a +0 short sword (unseen) (75, 47, D) a +2 mace of crushing (75, 48, D) a phial of floods (75, 49, D) a book of the Warp