Groucho the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) the +11 flail of Grace {vamp, rElec Str+7 SInv Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (50, 36, D) a crystal ball of energy (50, 38, D) a scroll of fog (unseen) (51, 36, D) a +0 dagger (unseen) (51, 37, D) a book of Annihilations (51, 38, D) a +0 halberd (unseen) (51, 43, D) an arrow (52, 36, D) a phial of floods (52, 37, D) a +2 ring of strength (52, 42, D) a +0 short sword (53, 37, D) a +3 ring of intelligence (54, 36, D) the Disquisition on Creative Dark Magic Spells Type Level a - Summon Butterflies Summoning 1 b - Corpse Rot Necromancy 2 c - Excruciating Wounds Charms/Necromancy 5 d - Simulacrum Ice/Necromancy 6 (59, 36, D) a +2 rapier of venom (59, 37, D) an uncursed amulet of harm (60, 36, D) a +0 robe (60, 37, D) a book of Conjurations (60, 43, D) a cursed +2 dagger (unseen) (61, 8, D) a book of Frost (61, 16, D) a sack of spiders (61, 26, D) a +4 dagger (61, 29, D) a cursed +0 long sword (unseen) (61, 36, D) the +8 falchion of Dismemberment {freeze, *Noise MR+ Dex+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may make noises in combat. It makes you less stealthy. (61, 37, D) a phial of floods (61, 42, D) a necrophage corpse (62, 0, D) a crystal ball of energy (62, 1, D) a phial of floods (62, 4, D) a +4 dire flail of draining (62, 8, D) a book of the Sky (62, 9, D) a disc of storms (62, 16, D) a +4 ring of dexterity (62, 17, D) a lamp of fire (62, 18, D) a +0 robe (62, 26, D) a +2 leather armour of magic resistance (62, 27, D) a manual of Bows (62, 36, D) a +2 scale mail of cold resistance (62, 37, D) a +0 demon whip of venom (62, 42, D) a +2 flail of draining (63, 0, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 4, D) a +0 short sword (63, 8, D) an uncursed staff of death (63, 16, D) a +5 ring of protection a +0 robe a book of Burglary (63, 26, D) the Catalogue of the Twisted Snowflakes Spells Type Level a - Freeze Ice 1 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Cold Conjuration/Ice 6 (63, 27, D) a +0 flail a +0 chain mail a Young Poisoner's Handbook (63, 28, D) a +2 rapier of protection (unseen) (63, 31, D) a +0 halberd a +0 plate armour (63, 36, D) the Volume of the Quantum Mountains Spells Type Level a - Passwall Transmutation/Earth 2 b - Gell's Gravitas Hexes/Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Statue Form Transmutation/Earth 6 (63, 37, D) the ring of Gelisudu {+Fly Int+5 Dex+2} [ring of flight] It affects your intelligence (+5). It affects your dexterity (+2). It lets you fly. (64, 16, D) a cursed +0 flail a book of Transfigurations (64, 19, D) a +1 short sword a +0 battleaxe (64, 26, D) a +2 plate armour of cold resistance (64, 27, D) a +0 flail (still there?) the +6 lightning scales {run, rElec} (still there?) It insulates you from electricity. (64, 28, D) a +0 mace (unseen) (65, 19, D) a +0 robe (65, 26, D) an uncursed staff of earth (68, 0, D) a book of Debilitation (69, 0, D) a +0 trident of venom (69, 36, D) an uncursed ring of positive energy (70, 9, D) the cursed +0 greatsling "Siec" {velocity, +Fly rC+ rN+} Any stone fired from it inflicts extra damage. It protects you from cold. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (70, 36, D) the +2 large shield of Compassion {rF- MR+ Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (70, 37, D) a crystal ball of energy (70, 41, D) a +0 flail (71, 8, D) a book of Geomancy (71, 16, D) a book of Enchantments (71, 18, D) a book of Flames (71, 20, D) the +11 bardiche of the Ten Planets {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (unseen) (71, 26, D) a +2 hand axe of venom (71, 31, D) a +0 rapier of venom (unseen) (71, 36, D) a +3 war axe of electrocution (71, 37, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (72, 8, D) the +7 morningstar of Niohoha {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (72, 9, D) the Volume of Augmentations and Battle Magic Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Venom Bolt Conjuration/Poison 5 (72, 16, D) a manual of Staves the cursed +0 shortbow of the Enemy {freeze, rF+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (72, 21, D) a +0 trident (72, 22, D) an arrow (72, 23, D) 2 arrows (72, 26, D) a +0 short sword (72, 27, D) an uncursed amulet of the gourmand (72, 31, D) a +0 spear (72, 36, D) a sack of spiders (72, 37, D) a +3 leather armour of poison resistance (72, 41, D) a cursed -2 mace (73, 1, D) an uncursed ring of resist corrosion (73, 19, D) a +1 trident of venom (unseen) (73, 31, D) a +0 rapier (unseen) (73, 37, D) the cursed +1 chain mail "Ablioph" {rC+} It protects you from cold. It has a curse placed upon it. (74, 3, D) a +0 rapier of venom (74, 35, D) a phial of floods