Groucho the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 trident (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +9 longbow of Prescription {venom, +Blink SInv} It poisons the ammo it fires. It lets you see invisible. It lets you blink. (19, 2, D) a +0 buckler (still there?) a +0 robe (still there?) (20, 1, D) a book of Maledictions (21, 0, D) a box of beasts (unseen) (22, 0, D) a fan of gales (still there?) a +3 leather armour of cold resistance (still there?) (23, 0, D) a +0 robe (still there?) a +3 leather armour of fire resistance (still there?) (23, 2, D) a +0 robe (still there?) a +0 quarterstaff (still there?) (23, 4, D) a +4 quick blade (unseen) (23, 6, D) a +0 robe (23, 7, D) a +0 spear (unseen) (24, 0, D) a book of the Sky (24, 6, D) a spriggan corpse (24, 7, D) a +0 robe (unseen) (25, 0, D) an uncursed staff of summoning (25, 1, D) a sack of spiders (25, 4, D) a +0 robe (25, 5, D) a +0 quarterstaff (unseen) (26, 0, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (26, 1, D) a +2 long sword of holy wrath (26, 2, D) a wand of hasting (5/9) (unseen) (26, 3, D) a +0 animal skin (27, 1, D) a +0 battleaxe of chopping (28, 0, D) a phantom mirror (29, 1, D) an uncursed staff of wizardry (34, 28, D) a +1 mace of protection (35, 0, D) an uncursed staff of death (35, 14, D) a +0 dagger (35, 16, D) a +0 chain mail (unseen) (35, 29, D) a box of beasts (36, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (36, 1, D) a +2 helmet of see invisible (36, 14, D) an uncursed staff of wizardry (36, 29, D) a book of Annihilations (37, 0, D) a +1 broad axe of venom (37, 1, D) a book of Debilitation (37, 14, D) a fan of gales (37, 15, D) a box of beasts (37, 29, D) an uncursed staff of summoning (38, 0, D) a fan of gales (38, 1, D) a +3 chain mail of poison resistance (38, 14, D) a Necronomicon (38, 15, D) a crystal ball of energy (38, 21, D) a +2 rapier of electrocution a +0 leather armour the human corpse of Eustachio (38, 28, D) an uncursed staff of energy (38, 29, D) a +2 rod of ignition (11/11) (39, 0, D) the cursed +2 short sword of Quantum Leap {pain, Str-2 Int+4 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (39, 1, D) a +2 whip of holy wrath (39, 14, D) the ring of Curiosity {rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. (39, 15, D) an Akashic Record (39, 18, D) the gnoll corpse of Grum (39, 28, D) an uncursed staff of cold (39, 29, D) an uncursed staff of air (40, 0, D) a +4 hunting sling (40, 1, D) the +2 plate armour of Distant Shores {Regen+} It increases your rate of regeneration. (40, 14, D) a +0 rapier (40, 15, D) a phial of floods (40, 16, D) a +1 hat of intelligence (40, 18, D) a +0 animal skin (40, 20, D) a +0 glaive a +0 robe the orc corpse of Blork the orc (40, 21, D) a +0 broad axe a +4 plate armour of ponderousness a +0 shield a +0 halberd a +0 centaur barding the human corpse of Kirke (40, 23, D) a +2 rapier of electrocution a +0 cloak a +0 pair of gloves (40, 28, D) a +2 long sword of electrocution (40, 29, D) an uncursed ring of flight (41, 0, D) the amulet of Paph {*Corrode +Rage MR+++ Str+5 Int+3} [amulet of rage] It affects your strength (+5). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may corrode you when you take damage. (41, 1, D) an uncursed staff of fire (41, 14, D) a book of Annihilations (41, 16, D) the elephant slug corpse of Gastronok (41, 19, D) a +5 great mace a +0 plate armour of fire resistance a +0 hunting sling of flaming 21 arrows a +1 longbow of flaming the human corpse of Maud (41, 20, D) a +3 trident of venom a +0 plate armour the +11 large shield "Vuuxiust" {rPois rF+} It protects you from fire. It protects you from poison. the human corpse of Louise (41, 21, D) a +2 scimitar of flaming (41, 22, D) an arrow (41, 28, D) a cursed amulet of dismissal (41, 29, D) a +3 amulet of reflection (41, 31, D) a ghoul corpse (41, 33, D) a ghoul corpse (42, 0, D) a +3 ring of dexterity (42, 1, D) a +3 whip of draining (42, 14, D) the +10 hand axe "Xaiptiff" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (42, 15, D) a +1 short sword of venom (42, 16, D) a +0 leather armour (unseen) (42, 19, D) a +0 quarterstaff of draining the centaur corpse of Nessos (42, 28, D) an uncursed staff of death (42, 29, D) a +2 ring mail of cold resistance (43, 14, D) a box of beasts (43, 15, D) a +7 arbalest of freezing (43, 18, D) 20 sling bullets (43, 28, D) the cursed +0 robe of Tubit {*Confuse rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It may confuse you when you take damage. It has a curse placed upon it. (43, 29, D) an uncursed ring of flight (44, 28, D) a sack of spiders (49, 0, D) a +3 ring mail of poison resistance (49, 12, D) an uncursed staff of power (49, 36, D) a sack of spiders (49, 37, D) a book of the Dragon (49, 41, D) a +0 arbalest 13 bolts (49, 44, D) a large rock (50, 0, D) a fan of gales (50, 1, D) a fan of gales (50, 6, D) a +0 great sword of holy wrath (50, 7, D) a +0 war axe (50, 12, D) a box of beasts (50, 24, D) a +2 robe of fire resistance (50, 25, D) the Compendium of Enchanting Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Cause Fear Hexes 4 d - Discord Hexes 8 (50, 36, D) a +2 ring mail of positive energy (50, 37, D) an uncursed staff of wizardry (50, 41, D) a +0 battleaxe of freezing a +0 chain mail (50, 42, D) a bolt (51, 0, D) a +0 halberd (51, 1, D) a +0 war axe (51, 4, D) a +2 morningstar of venom (51, 6, D) a +0 long sword a +0 battleaxe (51, 13, D) an uncursed ring of stealth (51, 24, D) a +1 great mace of protection (51, 39, D) a +0 glaive (51, 40, D) a +0 chain mail a +0 glaive a +0 plate armour (51, 41, D) a +0 arbalest 9 bolts an uncursed ring of sustain attributes a +3 great mace a +0 plate armour (51, 42, D) 3 large rocks 12 bolts (51, 43, D) an uncursed staff of conjuration a +0 arbalest 25 bolts (52, 5, D) a +0 trident a +0 flail (52, 7, D) a +0 dire flail (52, 8, D) a +1 great mace of holy wrath (52, 12, D) an uncursed staff of power (52, 17, D) a cursed -3 ring of strength (52, 36, D) a +2 rapier of draining (52, 37, D) a cursed staff of summoning (52, 38, D) an uncursed ring of poison resistance (52, 41, D) a +0 arbalest 10 bolts a cursed -1 great sword a +0 plate armour (53, 0, D) the cursed -4 pair of gloves of Etonypigh {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 1, D) the Catalogue of Darkness and the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 (53, 4, D) a +0 scimitar a +0 halberd an uncursed amulet of dismissal (53, 5, D) a +0 flail (53, 12, D) a +1 cloak of magic resistance (53, 13, D) a +3 hunting sling of freezing (53, 18, D) the +1 chain mail of Trumpets {Int+4 Stlth-} It affects your intelligence (+4). It makes you less stealthy. (53, 24, D) a +1 hand axe of chopping (53, 25, D) a +2 hand axe of flaming (53, 38, D) a +4 dagger of speed (54, 0, D) a +0 battleaxe (54, 3, D) an uncursed ring of positive energy (54, 13, D) the Incunabulum of Goodbye, My Love Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Ring of Flames Charms/Fire 7 (54, 24, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (54, 36, D) a lamp of fire (55, 1, D) a Fen Folio (55, 4, D) a +0 dire flail (55, 12, D) an uncursed staff of cold (55, 13, D) a sack of spiders (55, 24, D) the +3 ring mail of Inviolability {*Drain Slay+6 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (59, 36, D) a book of Power (59, 37, D) an uncursed staff of earth (60, 36, D) a disc of storms (60, 37, D) a +1 helmet of see invisible (61, 8, D) an uncursed staff of air (61, 16, D) an uncursed staff of conjuration (61, 26, D) a +2 iron rod (14/14) (61, 31, D) a +0 dagger (unseen) (61, 36, D) a +4 ring mail of fire resistance (61, 37, D) an uncursed staff of poison (62, 0, D) a +6 blowgun (62, 1, D) the amulet of Mekump {Faith rElec rN+ Str-4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-4). It insulates you from electricity. It protects you from negative energy. (62, 8, D) a lamp of fire (62, 9, D) a +2 long sword of distortion (62, 10, D) a +0 spear a +0 robe (62, 11, D) a cursed +3 dagger a +0 robe (62, 16, D) a disc of storms (62, 17, D) a +0 dagger (62, 20, D) a +1 dagger of freezing a +0 robe (62, 21, D) a +2 flail of venom a +0 robe (62, 26, D) a +0 dagger (62, 27, D) a +0 hand axe (62, 30, D) a +0 whip a +1 dire flail of draining a +0 plate armour (62, 31, D) an uncursed staff of air a +0 dagger a +0 robe (62, 36, D) an uncursed staff of energy (62, 37, D) a box of beasts (63, 0, D) a fan of gales (63, 8, D) an uncursed staff of conjuration (63, 16, D) a +1 leather armour of positive energy (63, 17, D) a disc of storms (63, 19, D) a +0 halberd of chopping a +0 plate armour (63, 20, D) a +0 dagger a +0 robe (63, 26, D) a book of Geomancy (63, 27, D) a +2 arbalest of flaming (63, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (63, 31, D) 4 tomahawks (63, 32, D) a tomahawk (63, 36, D) a cursed -2 ring of evasion (63, 37, D) a +2 swamp dragon armour (64, 17, D) a crystal ball of energy (64, 20, D) a +0 mace a +0 leather armour (64, 22, D) a +0 club a +0 leather armour (64, 26, D) a +0 dagger (64, 27, D) the +1 scale mail of the Lute {-Tele +Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. It prevents most forms of teleportation. (64, 31, D) a +0 hand axe of distortion (unseen) (65, 26, D) a +2 leather armour of poison resistance (67, 0, D) a box of beasts (67, 3, D) the +5 broad axe of Irchingiar {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (67, 4, D) a +0 short sword (68, 0, D) an uncursed ring of protection from magic (69, 0, D) a +0 rapier (69, 5, D) a +0 long sword (unseen) (69, 36, D) the +5 plate armour of an ice cave {-Cast MR++} It affects your resistance to hostile enchantments. It prevents spellcasting. (70, 36, D) a +3 scythe of slicing (70, 37, D) a book of Beasts (71, 8, D) an uncursed staff of fire (71, 16, D) a lamp of fire (71, 17, D) a book of Unlife (71, 26, D) a +3 scale mail of cold resistance (71, 27, D) a +2 great mace of holy wrath (71, 31, D) (unseen) (71, 36, D) a disc of storms (71, 37, D) a +1 hat of magic resistance (72, 16, D) a +1 mace of pain (72, 17, D) an uncursed staff of wizardry (72, 27, D) a +2 broad axe of chopping (72, 36, D) a +2 ring mail of positive energy (73, 1, D) an uncursed staff of power (73, 16, D) a box of beasts (73, 17, D) a lamp of fire (73, 27, D) a lamp of fire (73, 36, D) a book of Misfortune (73, 37, D) the Compendium of the Mutagenic Volcanoes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Statue Form Transmutation/Earth 6 e - Ring of Flames Charms/Fire 7 (74, 3, D) a +0 hand axe (75, 1, D) a +4 plate armour of cold resistance (75, 3, D) a +0 club