Groucho the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (37, 1, D) the +6 hunting sling of Zugathul {velocity, Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). (38, 1, D) an uncursed staff of wizardry (38, 7, D) a +2 long sword of flaming (unseen) (38, 9, D) a +2 long sword of slicing (unseen) (39, 1, D) a +0 antimagic flail (39, 7, D) an uncursed staff of summoning (still there?) a wolf corpse (still there?) (40, 1, D) an uncursed staff of cold (40, 7, D) a +0 hand axe (unseen) (40, 9, D) a water moccasin corpse (42, 1, D) a plain deck of wonders (49, 0, D) an uncursed staff of poison (49, 1, D) an uncursed staff of wizardry (49, 9, D) a +2 rapier of holy wrath (unseen) (49, 24, D) a +0 chain mail of poison resistance (49, 36, D) an uncursed ring of see invisible (49, 37, D) a phial of floods (50, 0, D) an uncursed staff of wizardry (50, 1, D) an uncursed staff of poison (50, 8, D) a +0 quarterstaff of distortion a +0 robe a +0 antimagic flail a +0 animal skin a hornet corpse a spriggan corpse a spriggan corpse (50, 13, D) a cursed ring of loudness (50, 25, D) a book of Transfigurations (50, 28, D) a +0 greatsling (still there?) a sling bullet (still there?) (50, 36, D) an uncursed staff of poison (50, 37, D) a sack of spiders (50, 41, D) a +0 robe a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (50, 42, D) an apis corpse (skeletalised by now) (51, 0, D) an uncursed staff of power (51, 1, D) a +1 triple sword of freezing (51, 7, D) a +2 morningstar of draining a cursed +0 robe a spriggan corpse (51, 8, D) a +0 quarterstaff (unseen) (51, 9, D) a +0 broad axe (unseen) (51, 12, D) a book of Death (51, 13, D) a sack of spiders (51, 24, D) a +2 trident of piercing (51, 25, D) an uncursed staff of fire (51, 28, D) an alligator snapping turtle corpse (skeletalised by now) (51, 30, D) a +6 rapier of draining (unseen) (51, 36, D) an uncursed staff of power (51, 37, D) an ornate deck of defence (51, 41, D) a dire elephant corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (52, 0, D) the cursed +0 spear of Frustration {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It has a curse placed upon it. (52, 1, D) a +6 mace of protection (52, 7, D) a crocodile corpse (52, 12, D) a +3 ring of strength (52, 13, D) a +3 vampiric double sword (52, 18, D) 4 large rocks (52, 19, D) a troll corpse (52, 20, D) a +0 great sword (unseen) (52, 24, D) a +4 rapier of speed (52, 25, D) the Compendium of the Ensnaring Voyage Spells Type Level a - Corona Hexes 1 b - Apportation Translocation 1 c - Confusing Touch Hexes 2 d - Tukima's Dance Hexes 3 e - Summon Mana Viper Hexes/Summoning 5 f - Discord Hexes 8 (52, 29, D) a +0 vampiric rapier (unseen) (52, 36, D) a +2 spear of piercing (52, 37, D) a Necronomicon (52, 41, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (52, 42, D) a +2 war axe of flaming (unseen) (53, 1, D) an uncursed ring of protection from fire (53, 18, D) a +0 mace a +2 hunting sling of flaming a +0 plate armour a +0 dagger a +0 robe 4 scrolls of enchant weapon a cursed -3 giant club a +0 giant club an orc corpse a troll corpse a two-headed ogre corpse a warg corpse (53, 24, D) a +0 helmet of see invisible (53, 25, D) the +1 leather armour of Virtue {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (53, 28, D) a +0 trident 8 tomahawks (53, 29, D) a water nymph corpse (skeletalised by now) (53, 30, D) a +1 scimitar of holy wrath (unseen) (53, 36, D) an uncursed staff of poison (53, 37, D) a +3 ring of intelligence (54, 1, D) a +0 animal skin (54, 12, D) a +2 falchion of holy wrath (54, 13, D) the cursed +0 scale mail of the Hundredfold Beds {*Confuse rElec Str+6 Int+2} It affects your strength (+6). It affects your intelligence (+2). It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (54, 17, D) a +0 glaive (unseen) (54, 18, D) a +0 giant club (still there?) a +2 vampiric war axe (still there?) (54, 24, D) a +0 leather armour (54, 25, D) a +2 pair of gloves of dexterity (54, 28, D) a +4 spear of venom 21 javelins of returning the +4 steam dragon armour of the Solstice {Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). (54, 36, D) the +5 leather armour of Pisul {rN+ Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. (55, 0, D) the Guide on Calling and Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Summon Forest Summoning/Translocation 5 (55, 1, D) the Grimoire of Helpful Unholy Rites Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Animate Dead Necromancy 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Dispel Undead Necromancy 5 (55, 13, D) a +1 scimitar of protection (59, 36, D) Wuc Reff's Compendium of Good Luck Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 (60, 42, D) a +0 dagger (unseen) (61, 0, D) a +2 hand axe of electrocution (61, 8, D) a +7 blowgun (61, 16, D) an uncursed staff of death (61, 26, D) a +0 falchion of slicing (61, 36, D) an uncursed ring of fire (61, 37, D) the +9 halberd of Might {vamp, rN+ MP+9 Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from negative energy. It affects your magic capacity (+9). (61, 42, D) a cursed +0 scimitar a +0 robe (61, 43, D) a +0 vampiric scimitar the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (62, 0, D) a fan of gales (62, 1, D) the +1 buckler of the Red Skies {*Contam rC+ rN+ SInv} It protects you from cold. It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (62, 3, D) a +0 dagger a +0 robe a +0 buckler (62, 8, D) a stone of tremors (62, 9, D) a +4 glaive of protection (62, 11, D) a +0 scimitar (62, 16, D) a +3 ring of intelligence (62, 26, D) a +2 hand axe of freezing (62, 27, D) a +1 hand crossbow of evasion (62, 36, D) a +0 long sword of slicing (62, 43, D) a +3 scimitar of slicing (unseen) (62, 44, D) a +1 scimitar of slicing (unseen) (63, 0, D) a +3 ring mail of cold resistance (63, 8, D) a box of beasts (63, 16, D) a +5 broad axe of chopping (63, 17, D) an uncursed staff of summoning (63, 26, D) the Papyrus of Mutagenic Augmentations Spells Type Level a - Infusion Charms 1 b - Passwall Transmutation/Earth 2 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Irradiate Conjuration/Transmutation 5 (63, 27, D) an uncursed amulet of guardian spirit (63, 36, D) a +1 dagger of freezing (63, 37, D) a +3 mace of holy wrath (64, 16, D) a Grand Grimoire (64, 17, D) an uncursed ring of ice (64, 26, D) a plain deck of defence (64, 27, D) an uncursed staff of cold (65, 26, D) an uncursed staff of wizardry (67, 0, D) the +1 halberd of Analysis {drain, rElec Str+2 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-5). It insulates you from electricity. (68, 0, D) Itsoxko's Papyrus of the Damaging Frostbite Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Bolt of Cold Conjuration/Ice 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Simulacrum Ice/Necromancy 6 (69, 0, D) a sack of spiders (70, 9, D) a cursed ring of loudness (70, 36, D) the +4 shortbow of Uncertain Death {freeze, *Drain rC+ Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from cold. It causes draining when unequipped. (70, 37, D) a Fen Folio (70, 43, D) a +4 scimitar of freezing (unseen) (71, 16, D) a +4 lightning rod (14/14) (71, 17, D) an uncursed staff of summoning (71, 26, D) the +6 morningstar of Freehold {freeze, *Corrode rF++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you see invisible. It may corrode you when you take damage. (71, 36, D) a +4 battleaxe of electrocution (71, 37, D) a sack of spiders (72, 9, D) a book of Beasts (72, 16, D) the Volume of the Twelve Spirits Spells Type Level a - Freeze Ice 1 b - Teleport Other Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Summon Forest Summoning/Translocation 5 (72, 26, D) a crystal ball of energy (72, 27, D) the +6 war axe of Qainingoutu {flame, +Fly rPois Str+2 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. It lets you fly. (72, 36, D) a +5 giant spiked club (73, 1, D) an uncursed ring of protection from magic (73, 16, D) the +6 hunting sling "Hiborit" {velocity, rN+ MR+ Str-5} Any stone fired from it inflicts extra damage. It affects your strength (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 17, D) Asoigg's Almanac of Ashen Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (73, 26, D) a +3 ring mail of magic resistance (73, 27, D) the +3 trident of Iffeli {pierce, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. (73, 37, D) a lamp of fire (75, 1, D) the Almanac of Dislocated Calling Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Passage of Golubria Translocation 4