Groucho the Dungeon (0, 15, D) a +1 mace of protection (1, 34, D) a book of the Earth (2, 34, D) a book of Changes (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) a disc of storms (3, 14, D) a cursed -3 ring of evasion a +3 spear of piercing (3, 16, D) a box of beasts (still there?) a book of Death (still there?) (3, 34, D) the +5 hunting sling "Trog's Indignation" {flame, rPois Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a +2 mace of holy wrath a +4 blowgun (4, 16, D) an uncursed staff of fire (4, 34, D) a +2 pair of boots of stealth (5, 15, D) a book of Party Tricks (5, 16, D) Veffanu's Incunabulum of Assistive Feathers Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Silence Hexes/Air 5 (5, 34, D) a box of beasts (5, 38, D) a torturous demonspawn corpse (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) a +3 flail of draining (6, 15, D) a lamp of fire (6, 16, D) an uncursed amulet of harm (6, 21, D) an ice dragon skeleton (6, 22, D) a hydra corpse (skeletalised by now) (6, 34, D) a +1 hunting sling of freezing (6, 36, D) a +0 trident (7, 6, D) a scroll of holy word (7, 14, D) a book of Minor Magic (7, 15, D) an uncursed staff of power (7, 16, D) a crystal ball of energy a rime drake corpse (skeletalised by now) (7, 18, D) a steam dragon skeleton a rime drake corpse (skeletalised by now) (7, 20, D) a shadow dragon skeleton a hydra corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (7, 22, D) a shadow dragon corpse (skeletalised by now) (7, 34, D) a +7 greatsling of freezing (7, 36, D) a +0 scale mail (8, 14, D) an uncursed staff of energy (8, 16, D) a wyvern skeleton (8, 22, D) a swamp drake corpse (skeletalised by now) (8, 34, D) a phial of floods (8, 40, D) a +0 dagger (unseen) (9, 14, D) an uncursed staff of death (9, 16, D) an uncursed staff of wizardry (9, 34, D) an uncursed ring of protection from magic (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of air (10, 15, D) a +2 helmet of see invisible (10, 16, D) a fan of gales (10, 19, D) a quicksilver dragon skeleton (10, 20, D) a hydra skeleton (10, 34, D) a +2 mace of draining (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the ring "Fuxen" {rCorr +Blink rPois} [ring of resist corrosion] It protects you from poison. It lets you blink. (11, 15, D) the +9 dagger "Feusel" {speed, *Drain +Fly rF+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from fire. It lets you fly. It causes draining when unequipped. (11, 16, D) a fan of gales (11, 34, D) the amulet of Ostepnyn {Harm *Drain rC+ Str+2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It protects you from cold. It causes draining when unequipped. (11, 36, D) the +8 long sword of the Forsaken Lies {freeze, rN+ Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. (unseen) (12, 15, D) a box of beasts (12, 16, D) a book of Ice (12, 34, D) an uncursed staff of energy (13, 34, D) a +1 demon whip of venom (18, 19, D) a +0 leather armour 33 arrows (19, 0, D) a +1 ring mail of fire resistance (19, 1, D) a +4 ring of strength (19, 19, D) a +0 longbow (19, 32, D) a +0 hand crossbow of flaming (20, 0, D) an uncursed staff of summoning (20, 1, D) a +0 rapier of draining (20, 20, D) a phial of floods a +0 long sword (20, 33, D) a +0 rapier of freezing a +0 arbalest 7 bolts a scroll of holy word (21, 0, D) the amulet "Kaeci" {Inacc rElec rC- rN+++ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. It makes you more stealthy. (21, 1, D) the +6 troll leather armour of Giathr Niutza {rElec rF+ Regen+ Stlth+} It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. (21, 17, D) a lamp of fire a +0 leather armour a +0 leather armour a +0 short sword 38 arrows a +0 longbow a +0 chain mail a +0 rapier (21, 33, D) a +8 rod of clouds (13/13) (21, 34, D) a +5 whip of draining (22, 0, D) a +2 trident of protection (22, 1, D) a +3 ring mail of fire resistance (22, 17, D) a +2 mace of crushing a +0 long sword a +0 leather armour (22, 33, D) a +0 short sword of holy wrath a +0 shortbow 23 arrows (22, 34, D) 2 large rocks a sack of spiders (22, 36, D) a +0 spear 16 silver javelins a +0 leather armour 5 large rocks a stone giant corpse (skeletalised by now) (22, 37, D) a +0 longbow 35 arrows a +0 leather armour an elf corpse (skeletalised by now) (22, 39, D) a +3 flail of draining a +0 longbow 21 arrows (22, 41, D) an arrow (23, 0, D) the ring of Kiungauf {+Blink +Fly Stlth+} [ring of flight] It lets you fly. It lets you blink. It makes you more stealthy. (23, 1, D) the +11 shortbow of Bodily Harmony {velocity, rC+ Dex+4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. (23, 16, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (23, 17, D) a book of Summonings a +2 dagger of venom (23, 19, D) a +0 rapier a +0 ring mail (23, 20, D) a +2 broad axe of venom a +0 longbow a +1 longbow of velocity 42 arrows a +0 leather armour (23, 25, D) an arrow (23, 32, D) the +5 ring mail "Gysath" {SInv} It lets you see invisible. (23, 33, D) a +1 centaur barding of cold resistance (23, 34, D) a +0 arbalest 5 bolts (23, 35, D) 6 large rocks a cyclops corpse (skeletalised by now) (23, 38, D) a bolt a cursed +0 shortbow the +2 glaive "Wueniesiro" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. 17 arrows (24, 0, D) a book of the Earth (24, 1, D) a book of Party Tricks (24, 16, D) the amulet "Woabloi" {Harm *Drain MR- Str+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Curomp {MR+ MP+9 Str+2 Dex+3 Stlth+} [ring of magical power] It affects your strength (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. a +2 lightning rod (13/13) the amulet of the Amoeba {Spirit Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). a +2 amulet of reflection an uncursed ring of ice an uncursed ring of protection from magic a +0 dagger (24, 17, D) a +0 leather armour (24, 20, D) the cursed +1 glaive of Ridaot {flame, -Tele *Confuse rPois rF+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. It protects you from poison. It prevents most forms of teleportation. It may confuse you when you take damage. It has a curse placed upon it. (24, 24, D) 2 arrows (24, 25, D) 3 arrows (24, 32, D) a disc of storms (24, 33, D) a cursed -2 longbow 50 arrows a +2 scale mail of cold resistance a +0 leather armour an elf corpse (skeletalised by now) (24, 34, D) a +0 shortbow 14 arrows a box of beasts a centaur corpse (skeletalised by now) (24, 35, D) a +0 shortbow 17 arrows a centaur corpse (skeletalised by now) (24, 37, D) a bolt a cursed -1 spear 17 javelins of penetration a +0 leather armour (24, 38, D) 2 arrows 4 large rocks a stone giant corpse (skeletalised by now) (24, 39, D) a large rock 4 bolts 5 arrows (24, 40, D) an arrow a large rock (24, 41, D) a bolt a large rock 2 arrows (24, 42, D) 3 large rocks an arrow (25, 0, D) an uncursed staff of fire an uncursed staff of fire (25, 1, D) the +2 falchion of Byoja {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (25, 17, D) a +0 dagger a +0 shortbow of velocity 15 arrows a +0 leather armour a +0 dagger a +2 great sword of holy wrath (25, 18, D) a +1 spear of freezing a +0 scale mail a +0 rapier a +0 leather armour a +0 leather armour (25, 19, D) a +0 rapier a +0 rapier a +0 leather armour (25, 21, D) an arrow (25, 32, D) a +0 short sword of distortion (25, 33, D) a Necronomicon (25, 34, D) a +0 longbow 46 arrows a +0 leather armour a scroll of holy word the Almanac of Attacks and Fire Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Throw Frost Conjuration/Ice 2 c - Searing Ray Conjuration 2 (25, 36, D) a +0 arbalest 11 bolts a yaktaur corpse (skeletalised by now) (25, 37, D) a bolt (25, 38, D) an uncursed ring of stealth a bolt 2 large rocks a cyclops corpse (skeletalised by now) (26, 0, D) a +0 plate armour of fire resistance (26, 16, D) a +0 short sword (26, 17, D) a +0 longbow of flaming (26, 18, D) a +0 longbow 26 arrows a +0 leather armour a cursed -1 long sword a +0 long sword (26, 20, D) 58 arrows (26, 21, D) 2 arrows a +0 mace of crushing a +1 ring mail of magic resistance (26, 33, D) a +0 dagger of electrocution (26, 34, D) a +0 cloak of invisibility (26, 36, D) 3 large rocks a stone giant corpse (skeletalised by now) (26, 37, D) a bolt (27, 0, D) a +2 glaive of chopping (27, 2, D) a book of Changes (27, 16, D) a +0 long sword (27, 17, D) a +1 quarterstaff of pain (27, 19, D) 2 arrows (27, 21, D) a +0 scimitar of holy wrath (27, 22, D) a +2 flail of holy wrath (27, 32, D) a book of Necromancy (27, 33, D) a +4 scale mail of cold resistance (27, 34, D) a +0 shortbow a +3 great sword of draining 25 arrows a centaur corpse (skeletalised by now) (27, 35, D) a +0 shortbow 23 arrows a centaur corpse (skeletalised by now) (27, 36, D) a +0 longbow 18 arrows a +0 leather armour (28, 0, D) a +6 vampiric trident (28, 16, D) a +1 falchion of protection (28, 18, D) a cursed -1 short sword a +0 chain mail (28, 34, D) the cursed +1 war axe "Ilastinia" {elec, *Rage MR+ Int+9 Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+9). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. a +0 shortbow 25 arrows a cursed ring of loudness (28, 35, D) a +0 longbow 41 arrows a +0 leather armour (28, 36, D) a cursed -2 arbalest 15 bolts a +2 troll leather armour 3 large rocks a yaktaur corpse (skeletalised by now) (29, 0, D) an uncursed staff of cold the cursed +0 ring mail "Haumikkydiph" {rF+ rN+ MR+} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 1, D) an uncursed amulet of rage (29, 16, D) an uncursed staff of fire (29, 17, D) a +0 short sword (29, 33, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (29, 34, D) 4 large rocks a cyclops corpse (skeletalised by now) (29, 35, D) an arrow (29, 39, D) an arrow (29, 45, D) a large rock (35, 14, D) the +4 leather armour of Least Resistance {+Fly Int+2} It affects your intelligence (+2). It lets you fly. (35, 15, D) a book of the Tempests (35, 28, D) a cursed amulet of inaccuracy (35, 29, D) a lamp of fire (35, 30, D) a +3 scythe of venom a +4 long sword of protection (36, 0, D) a +0 scimitar of slicing (36, 1, D) a +2 cloak of invisibility a +3 trident of piercing (36, 14, D) the cursed +0 chain mail of Immorality {rElec rPois Str-4 Int-5} It affects your strength (-4). It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (36, 18, D) a +3 long sword of freezing (unseen) (36, 27, D) a +3 falchion (36, 29, D) a +7 giant club a +0 robe (37, 1, D) an uncursed staff of air (37, 27, D) a +4 greatsling of freezing (37, 31, D) the cursed +1 steam dragon armour of the Furies {rN+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. It has a curse placed upon it. (38, 0, D) an uncursed ring of sustain attributes (38, 1, D) a sack of spiders (38, 14, D) a +0 great mace of crushing (38, 15, D) a +2 broad axe of electrocution (38, 28, D) a cursed ring of loudness a Grand Grimoire (38, 29, D) a +1 plate armour of magic resistance an uncursed ring of see invisible a box of beasts a book of Power (39, 0, D) a cursed staff of fire (39, 14, D) a +0 shortbow of freezing (39, 15, D) a box of beasts (40, 0, D) an uncursed staff of fire (still there?) a +6 amulet of reflection (still there?) (40, 14, D) a crystal ball of energy (40, 15, D) a book of Summonings (41, 0, D) the +7 hand axe "Desoladd" {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (41, 1, D) a +2 leather armour of poison resistance a +0 scythe of protection (41, 14, D) a book of Cantrips (41, 15, D) the ring of Ygulyuz {*Contam MR+ Dex+3 SInv Stlth+} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. an uncursed ring of wizardry a +6 ring of dexterity (42, 0, D) a +4 quarterstaff (42, 1, D) the ring "Juogegg" {Str+4 SInv} [ring of see invisible] It affects your strength (+4). It lets you see invisible. (42, 14, D) a +2 morningstar of holy wrath (42, 15, D) a +2 leather armour of fire resistance (42, 28, D) a +1 halberd of venom (43, 14, D) a cursed staff of fire (43, 15, D) a +0 hunting sling of velocity (43, 33, D) a +0 trident (48, 14, D) a +0 arbalest (unseen) (48, 15, D) a +0 great mace (unseen) (48, 16, D) a +0 chain mail (49, 0, D) the Almanac of the Thirsty Ghosts Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Spellforged Servitor Conjuration/Summoning 7 (49, 1, D) a book of Alchemy (49, 3, D) a +0 robe (unseen) (49, 12, D) a +4 chain mail of magic resistance (49, 14, D) a +0 arbalest (unseen) (49, 24, D) a book of the Earth (49, 36, D) a book of Annihilations (still there?) a +2 trident of flaming (still there?) (49, 37, D) a +1 chain mail of magic resistance (50, 0, D) an uncursed ring of poison resistance (50, 1, D) a phial of floods (50, 2, D) a +0 halberd (50, 12, D) a +0 chain mail (50, 16, D) a large rock (unseen) (51, 0, D) a book of the Warp (51, 1, D) an uncursed ring of stealth (51, 2, D) a +0 spear (unseen) (51, 12, D) a +2 chain mail of magic resistance (still there?) a +2 cloak of invisibility (still there?) (51, 13, D) a +2 dire flail of protection (unseen) (51, 14, D) the +6 battleaxe "Grim" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (unseen) (51, 16, D) a +0 glaive (51, 19, D) 2 large rocks (51, 24, D) a +1 broad axe of venom (51, 25, D) a +1 cloak of magic resistance (52, 0, D) a lamp of fire (52, 12, D) a +1 flail of distortion (52, 24, D) a book of Ice (52, 25, D) a +2 broad axe of flaming (52, 26, D) the +3 leather armour of the Journeyman {+Fly rF+} It protects you from fire. It lets you fly. (52, 36, D) the ring "Vucvear" {SustAt rN+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from negative energy. a disc of storms (53, 0, D) a crystal ball of energy (53, 1, D) a +0 flail of crushing (53, 2, D) a +0 halberd (53, 12, D) a +6 short sword of venom an uncursed amulet of faith (53, 24, D) a +0 cloak of poison resistance (53, 25, D) a +3 scythe of venom (54, 0, D) an uncursed ring of stealth (54, 1, D) a book of Changes (54, 3, D) a +0 battleaxe (54, 11, D) a +0 chain mail (54, 13, D) a +1 vampiric executioner's axe (still there?) a cursed -6 ring of evasion (still there?) (54, 15, D) 4 large rocks (unseen) (54, 16, D) a +0 war axe (unseen) (54, 24, D) a +5 quarterstaff of protection (54, 25, D) a +2 vampiric dagger (54, 36, D) a +1 rapier of venom (55, 0, D) the +2 robe of Finie {*Drain Regen+ rCorr Str+3} It affects your strength (+3). It increases your rate of regeneration. It protects you from acid and corrosion. It causes draining when unequipped. (55, 1, D) the +5 falchion "Guviffy" {venom, Fragile rF+ rC+++ SInv} It poisons the flesh of those it strikes. It protects you from fire. It renders you almost immune to cold. It lets you see invisible. It will be destroyed if unequipped. (55, 12, D) a +2 plate armour of fire resistance (55, 13, D) a book of the Warp (55, 24, D) a lamp of fire (59, 36, D) a +6 morningstar of distortion (59, 37, D) a +4 ring of intelligence (59, 41, D) a +0 scimitar of flaming (59, 42, D) a +0 great sword of flaming (60, 36, D) a +1 cloak of magic resistance (60, 37, D) the +5 chain mail of a treasure trove {Int+6 Dex-3} It affects your intelligence (+6). It affects your dexterity (-3). (60, 43, D) a +2 great sword of flaming (61, 0, D) the cursed +0 longbow of Disarray {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It has a curse placed upon it. (61, 8, D) a +0 trident (61, 11, D) a +0 trident a +0 shortbow of flaming (61, 16, D) a lamp of fire (61, 21, D) a +0 flail (unseen) (61, 26, D) an uncursed staff of cold (61, 29, D) the +6 short sword "Gemnow" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (unseen) (61, 36, D) a +2 shortbow of flaming (61, 37, D) a fan of gales (62, 0, D) a +1 whip of electrocution (62, 1, D) a manual of Polearms (62, 9, D) a book of Changes (62, 10, D) a +0 trident (62, 11, D) a cursed -1 trident (62, 16, D) a +3 ring of strength (62, 17, D) an uncursed ring of flight (62, 26, D) a +0 trident (62, 27, D) a book of the Warp (62, 29, D) a cursed -1 trident (62, 30, D) a throwing net (62, 36, D) a +2 robe of magic resistance (62, 37, D) an uncursed staff of earth (63, 11, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (63, 16, D) a +4 long sword of holy wrath (63, 29, D) a +2 dire flail of crushing a +3 war axe of chopping (63, 30, D) a +0 trident (63, 31, D) 2 arrows (63, 36, D) a book of Cantrips (63, 37, D) a +2 ring mail of poison resistance (64, 16, D) a book of Dreams (64, 17, D) the cursed -4 pair of gloves of Darkness {Stlth+} It makes you more stealthy. It has a curse placed upon it. (64, 26, D) a crystal ball of energy (64, 27, D) a +2 flail of holy wrath (64, 28, D) the +5 halberd "Plog" {chop, rElec rPois rF+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (unseen) (64, 30, D) a +0 trident (unseen) (65, 26, D) a +0 trident (67, 0, D) an uncursed staff of earth (68, 0, D) Kunnunuegh's Catalogue of Flying Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Summon Mana Viper Hexes/Summoning 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Shadow Creatures Summoning 6 (69, 36, D) an uncursed staff of summoning (70, 8, D) an uncursed staff of summoning (70, 9, D) a book of Dreams (70, 36, D) a fan of gales (70, 37, D) the cursed +0 flail of Assin {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It has a curse placed upon it. (71, 8, D) a +1 scale mail of poison resistance (71, 17, D) the ring of Xownexiu {Fire MR+ Int+7} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (71, 20, D) a +0 giant spiked club (unseen) (71, 21, D) a +0 giant spiked club (unseen) (71, 26, D) a +1 leather armour of fire resistance (71, 27, D) a +3 glaive of chopping (71, 36, D) an uncursed staff of power (71, 37, D) a +2 hand crossbow of freezing (72, 8, D) a book of Minor Magic (72, 9, D) a +0 short sword of electrocution (72, 16, D) a +2 shortbow of freezing (72, 17, D) the +1 pair of gloves of the Suburbs {*Drain rPois Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. a +0 pair of gloves of strength (72, 21, D) 3 large rocks (72, 26, D) a +0 plate armour of fire resistance (72, 27, D) a +0 steam dragon armour (72, 36, D) a +0 morningstar of flaming (73, 1, D) a +3 scimitar of draining (73, 17, D) a fan of gales (73, 20, D) a +0 giant spiked club (unseen) (73, 22, D) a +0 giant club (unseen) (73, 26, D) a cursed -3 ring of protection (73, 27, D) an uncursed staff of conjuration (73, 36, D) the +8 long sword of the Boar {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (73, 37, D) a crystal ball of energy (75, 1, D) an uncursed staff of earth (75, 3, D) a +0 mace